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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
This commit is contained in:
@@ -102,6 +102,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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#region IAttachmentsModule
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public void CopyAttachments(IScenePresence sp, AgentData ad)
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{
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lock (sp.AttachmentsSyncLock)
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{
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// Attachment objects
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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if (attachments.Count > 0)
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{
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ad.AttachmentObjects = new List<ISceneObject>();
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ad.AttachmentObjectStates = new List<string>();
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// IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
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sp.InTransitScriptStates.Clear();
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foreach (SceneObjectGroup sog in attachments)
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{
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// We need to make a copy and pass that copy
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// because of transfers withn the same sim
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ISceneObject clone = sog.CloneForNewScene();
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// Attachment module assumes that GroupPosition holds the offsets...!
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((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
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((SceneObjectGroup)clone).IsAttachment = false;
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ad.AttachmentObjects.Add(clone);
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string state = sog.GetStateSnapshot();
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ad.AttachmentObjectStates.Add(state);
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sp.InTransitScriptStates.Add(state);
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// Let's remove the scripts of the original object here
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sog.RemoveScriptInstances(true);
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}
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}
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}
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}
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public void CopyAttachments(AgentData ad, IScenePresence sp)
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{
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if (ad.AttachmentObjects != null && ad.AttachmentObjects.Count > 0)
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{
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lock (sp.AttachmentsSyncLock)
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sp.ClearAttachments();
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int i = 0;
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foreach (ISceneObject so in ad.AttachmentObjects)
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{
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((SceneObjectGroup)so).LocalId = 0;
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((SceneObjectGroup)so).RootPart.ClearUpdateSchedule();
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so.SetState(ad.AttachmentObjectStates[i++], m_scene);
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m_scene.IncomingCreateObject(Vector3.Zero, so);
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}
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}
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}
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/// <summary>
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/// RezAttachments. This should only be called upon login on the first region.
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/// Attachment rezzings on crossings and TPs are done in a different way.
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@@ -38,11 +38,14 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.CoreModules.Avatar.Attachments;
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using OpenSim.Region.CoreModules.Framework;
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using OpenSim.Region.CoreModules.Framework.EntityTransfer;
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using OpenSim.Region.CoreModules.Framework.InventoryAccess;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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@@ -52,27 +55,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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/// Attachment tests
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/// </summary>
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[TestFixture]
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public class AttachmentsModuleTests
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public class AttachmentsModuleTests : OpenSimTestCase
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{
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private Scene scene;
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private AttachmentsModule m_attMod;
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private ScenePresence m_presence;
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/// <summary>
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/// Standard user ID
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/// </summary>
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private UUID m_userId = TestHelpers.ParseTail(0x1);
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// /// <summary>
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// /// Standard attachment item ID
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// /// </summary>
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// private UUID m_attItemId = TestHelpers.ParseTail(0x10);
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//
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// /// <summary>
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// /// Standard attachment asset ID
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// /// </summary>
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// private UUID m_attAssetId = TestHelpers.ParseTail(0x11);
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[TestFixtureSetUp]
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public void FixtureInit()
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{
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@@ -80,18 +64,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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Util.FireAndForgetMethod = FireAndForgetMethod.None;
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}
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[SetUp]
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public void Init()
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{
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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scene = new SceneHelpers().SetupScene();
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m_attMod = new AttachmentsModule();
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SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
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}
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[TestFixtureTearDown]
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public void TearDown()
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{
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@@ -100,6 +72,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
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}
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private Scene CreateDefaultTestScene()
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{
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, config, new AttachmentsModule(), new BasicInventoryAccessModule());
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return scene;
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}
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/// <summary>
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/// Creates an attachment item in the given user's inventory. Does not attach.
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/// </summary>
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@@ -109,11 +93,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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/// <returns>
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/// The attachment item.
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/// </returns>
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/// <param name='scene'></param>
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/// <param name='userId'></param>
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/// <param name='attName'></param>
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/// <param name='rawItemId'></param>
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/// <param name='rawAssetId'></param>
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private InventoryItemBase CreateAttachmentItem(UUID userId, string attName, int rawItemId, int rawAssetId)
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private InventoryItemBase CreateAttachmentItem(
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Scene scene, UUID userId, string attName, int rawItemId, int rawAssetId)
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{
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return UserInventoryHelpers.CreateInventoryItem(
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scene,
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@@ -130,18 +116,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
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m_presence = SceneHelpers.AddScenePresence(scene, m_userId);
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Scene scene = CreateDefaultTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
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string attName = "att";
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, m_presence.UUID).ParentGroup;
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID).ParentGroup;
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m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false, false);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
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// Check status on scene presence
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Assert.That(m_presence.HasAttachments(), Is.True);
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List<SceneObjectGroup> attachments = m_presence.GetAttachments();
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Assert.That(sp.HasAttachments(), Is.True);
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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Assert.That(attachments.Count, Is.EqualTo(1));
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SceneObjectGroup attSo = attachments[0];
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Assert.That(attSo.Name, Is.EqualTo(attName));
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@@ -152,14 +139,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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// Check item status
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Assert.That(
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m_presence.Appearance.GetAttachpoint(attSo.FromItemID),
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sp.Appearance.GetAttachpoint(attSo.FromItemID),
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Is.EqualTo((int)AttachmentPoint.Chest));
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InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
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Assert.That(attachmentItem, Is.Not.Null);
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Assert.That(attachmentItem.Name, Is.EqualTo(attName));
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InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(m_presence.UUID, AssetType.Object);
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InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
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Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
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// TestHelpers.DisableLogging();
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@@ -171,17 +158,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
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m_presence = SceneHelpers.AddScenePresence(scene, m_userId);
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Scene scene = CreateDefaultTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
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InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
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InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
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m_attMod.RezSingleAttachmentFromInventory(
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m_presence, attItem.ID, (uint)AttachmentPoint.Chest);
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scene.AttachmentsModule.RezSingleAttachmentFromInventory(
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sp, attItem.ID, (uint)AttachmentPoint.Chest);
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// Check scene presence status
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Assert.That(m_presence.HasAttachments(), Is.True);
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List<SceneObjectGroup> attachments = m_presence.GetAttachments();
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Assert.That(sp.HasAttachments(), Is.True);
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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Assert.That(attachments.Count, Is.EqualTo(1));
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SceneObjectGroup attSo = attachments[0];
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Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
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@@ -191,8 +179,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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Assert.That(attSo.IsTemporary, Is.False);
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// Check appearance status
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Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(1));
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Assert.That(m_presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
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Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
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Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
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}
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[Test]
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@@ -201,23 +189,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
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m_presence = SceneHelpers.AddScenePresence(scene, m_userId);
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Scene scene = CreateDefaultTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
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InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
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InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
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ISceneEntity so
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= m_attMod.RezSingleAttachmentFromInventory(
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m_presence, attItem.ID, (uint)AttachmentPoint.Chest);
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m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId);
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= scene.AttachmentsModule.RezSingleAttachmentFromInventory(
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sp, attItem.ID, (uint)AttachmentPoint.Chest);
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scene.AttachmentsModule.DetachSingleAttachmentToGround(sp, so.LocalId);
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// Check scene presence status
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Assert.That(m_presence.HasAttachments(), Is.False);
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List<SceneObjectGroup> attachments = m_presence.GetAttachments();
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Assert.That(sp.HasAttachments(), Is.False);
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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Assert.That(attachments.Count, Is.EqualTo(0));
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// Check appearance status
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Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(0));
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Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0));
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// Check item status
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Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null);
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@@ -232,22 +221,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
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m_presence = SceneHelpers.AddScenePresence(scene, m_userId);
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Scene scene = CreateDefaultTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
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InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
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InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
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m_attMod.RezSingleAttachmentFromInventory(
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m_presence, attItem.ID, (uint)AttachmentPoint.Chest);
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m_attMod.DetachSingleAttachmentToInv(m_presence, attItem.ID);
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scene.AttachmentsModule.RezSingleAttachmentFromInventory(
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sp, attItem.ID, (uint)AttachmentPoint.Chest);
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scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, attItem.ID);
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// Check status on scene presence
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Assert.That(m_presence.HasAttachments(), Is.False);
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List<SceneObjectGroup> attachments = m_presence.GetAttachments();
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Assert.That(sp.HasAttachments(), Is.False);
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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Assert.That(attachments.Count, Is.EqualTo(0));
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// Check item status
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Assert.That(m_presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0));
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Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0));
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}
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/// <summary>
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@@ -259,10 +249,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
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InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
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Scene scene = CreateDefaultTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId);
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
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acd.Appearance = new AvatarAppearance();
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acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
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ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
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@@ -281,10 +272,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
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InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
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Scene scene = CreateDefaultTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId);
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
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acd.Appearance = new AvatarAppearance();
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acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
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ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
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@@ -314,10 +306,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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{
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TestHelpers.InMethod();
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UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
|
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InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
|
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Scene scene = CreateDefaultTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
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InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId);
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
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acd.Appearance = new AvatarAppearance();
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acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, acd);
|
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@@ -332,6 +325,92 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
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Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition));
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}
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||||
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[Test]
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public void TestSameSimulatorNeighbouringRegionsTeleport()
|
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{
|
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TestHelpers.InMethod();
|
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// TestHelpers.EnableLogging();
|
||||
|
||||
AttachmentsModule attModA = new AttachmentsModule();
|
||||
AttachmentsModule attModB = new AttachmentsModule();
|
||||
EntityTransferModule etmA = new EntityTransferModule();
|
||||
EntityTransferModule etmB = new EntityTransferModule();
|
||||
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
IConfig modulesConfig = config.AddConfig("Modules");
|
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modulesConfig.Set("EntityTransferModule", etmA.Name);
|
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modulesConfig.Set("SimulationServices", lscm.Name);
|
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IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
|
||||
|
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// In order to run a single threaded regression test we do not want the entity transfer module waiting
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||||
// for a callback from the destination scene before removing its avatar data.
|
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entityTransferConfig.Set("wait_for_callback", false);
|
||||
|
||||
modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
|
||||
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||
SceneHelpers.SetupSceneModules(
|
||||
sceneA, config, new CapabilitiesModule(), etmA, attModA, new BasicInventoryAccessModule());
|
||||
SceneHelpers.SetupSceneModules(
|
||||
sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
|
||||
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
|
||||
ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, ua1.PrincipalID, sh.SceneManager);
|
||||
beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
|
||||
|
||||
InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
sceneA.AttachmentsModule.RezSingleAttachmentFromInventory(
|
||||
beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest);
|
||||
|
||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||
|
||||
sceneA.RequestTeleportLocation(
|
||||
beforeTeleportSp.ControllingClient,
|
||||
sceneB.RegionInfo.RegionHandle,
|
||||
teleportPosition,
|
||||
teleportLookAt,
|
||||
(uint)TeleportFlags.ViaLocation);
|
||||
|
||||
((TestClient)beforeTeleportSp.ControllingClient).CompleteTeleportClientSide();
|
||||
|
||||
// Check attachments have made it into sceneB
|
||||
ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(ua1.PrincipalID);
|
||||
|
||||
// This is appearance data, as opposed to actually rezzed attachments
|
||||
List<AvatarAttachment> sceneBAttachments = afterTeleportSceneBSp.Appearance.GetAttachments();
|
||||
Assert.That(sceneBAttachments.Count, Is.EqualTo(1));
|
||||
Assert.That(sceneBAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
Assert.That(sceneBAttachments[0].ItemID, Is.EqualTo(attItem.ID));
|
||||
Assert.That(sceneBAttachments[0].AssetID, Is.EqualTo(attItem.AssetID));
|
||||
Assert.That(afterTeleportSceneBSp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
|
||||
// This is the actual attachment
|
||||
List<SceneObjectGroup> actualSceneBAttachments = afterTeleportSceneBSp.GetAttachments();
|
||||
Assert.That(actualSceneBAttachments.Count, Is.EqualTo(1));
|
||||
SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0];
|
||||
Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name));
|
||||
Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest));
|
||||
|
||||
// Check attachments have been removed from sceneA
|
||||
ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(ua1.PrincipalID);
|
||||
|
||||
// Since this is appearance data, it is still present on the child avatar!
|
||||
List<AvatarAttachment> sceneAAttachments = afterTeleportSceneASp.Appearance.GetAttachments();
|
||||
Assert.That(sceneAAttachments.Count, Is.EqualTo(1));
|
||||
Assert.That(afterTeleportSceneASp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
|
||||
// This is the actual attachment, which should no longer exist
|
||||
List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments();
|
||||
Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
// I'm commenting this test because scene setup NEEDS InventoryService to
|
||||
// be non-null
|
||||
//[Test]
|
||||
|
||||
@@ -128,7 +128,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
/// <param name="visualParam"></param>
|
||||
public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams)
|
||||
{
|
||||
// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId);
|
||||
// m_log.DebugFormat(
|
||||
// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
|
||||
// sp.Name, textureEntry, visualParams);
|
||||
|
||||
// TODO: This is probably not necessary any longer, just assume the
|
||||
// textureEntry set implies that the appearance transaction is complete
|
||||
|
||||
@@ -48,7 +48,7 @@ using OpenSim.Tests.Common.Mock;
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class InventoryArchiveTestCase
|
||||
public class InventoryArchiveTestCase : OpenSimTestCase
|
||||
{
|
||||
protected ManualResetEvent mre = new ManualResetEvent(false);
|
||||
|
||||
@@ -84,8 +84,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
protected string m_coaItemName = "Coalesced Item";
|
||||
|
||||
[SetUp]
|
||||
public virtual void SetUp()
|
||||
public override void SetUp()
|
||||
{
|
||||
base.SetUp();
|
||||
m_iarStream = new MemoryStream(m_iarStreamBytes);
|
||||
}
|
||||
|
||||
|
||||
@@ -709,6 +709,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
agent.CallbackURI, region.RegionName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clean up operations once an agent has moved away through cross or teleport.
|
||||
/// </summary>
|
||||
/// <param name='sp'></param>
|
||||
/// <param name='logout'></param>
|
||||
protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
|
||||
{
|
||||
if (sp.Scene.AttachmentsModule != null)
|
||||
@@ -1622,6 +1627,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
#endregion
|
||||
|
||||
#region Object Transfers
|
||||
|
||||
/// <summary>
|
||||
/// Move the given scene object into a new region depending on which region its absolute position has moved
|
||||
/// into.
|
||||
@@ -1932,35 +1938,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
return successYN;
|
||||
}
|
||||
|
||||
protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent)
|
||||
/// <summary>
|
||||
/// Cross the attachments for an avatar into the destination region.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is only invoked for simulators released prior to April 2011. Versions of OpenSimulator since then
|
||||
/// transfer attachments in one go as part of the ChildAgentDataUpdate data passed in the update agent call.
|
||||
/// </remarks>
|
||||
/// <param name='destination'></param>
|
||||
/// <param name='sp'></param>
|
||||
/// <param name='silent'></param>
|
||||
protected void CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent)
|
||||
{
|
||||
List<SceneObjectGroup> m_attachments = sp.GetAttachments();
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||
|
||||
// Validate
|
||||
// foreach (SceneObjectGroup gobj in m_attachments)
|
||||
// {
|
||||
// if (gobj == null || gobj.IsDeleted)
|
||||
// return false;
|
||||
// }
|
||||
// m_log.DebugFormat(
|
||||
// "[ENTITY TRANSFER MODULE]: Crossing {0} attachments into {1} for {2}",
|
||||
// m_attachments.Count, destination.RegionName, sp.Name);
|
||||
|
||||
foreach (SceneObjectGroup gobj in m_attachments)
|
||||
foreach (SceneObjectGroup gobj in attachments)
|
||||
{
|
||||
// If the prim group is null then something must have happened to it!
|
||||
if (gobj != null && !gobj.IsDeleted)
|
||||
{
|
||||
// Set the parent localID to 0 so it transfers over properly.
|
||||
gobj.RootPart.SetParentLocalId(0);
|
||||
gobj.AbsolutePosition = gobj.RootPart.AttachedPos;
|
||||
gobj.IsAttachment = false;
|
||||
SceneObjectGroup clone = (SceneObjectGroup)gobj.CloneForNewScene();
|
||||
clone.RootPart.GroupPosition = gobj.RootPart.AttachedPos;
|
||||
clone.IsAttachment = false;
|
||||
|
||||
//gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
|
||||
CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, gobj, silent);
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}",
|
||||
clone.UUID, destination.RegionName);
|
||||
|
||||
CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, clone, silent);
|
||||
}
|
||||
}
|
||||
|
||||
sp.ClearAttachments();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -98,7 +98,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects", false, "delete object name",
|
||||
"delete object name [--regex] <name>",
|
||||
"Delete a scene object by name.\nIf --regex is specified then the name is treatead as a regular expression",
|
||||
"Delete a scene object by name.",
|
||||
"If --regex is specified then the name is treatead as a regular expression",
|
||||
HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
@@ -118,7 +119,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
false,
|
||||
"show object name",
|
||||
"show object name [--regex] <name>",
|
||||
"Show details of scene objects with the given name.\nIf --regex is specified then the name is treatead as a regular expression",
|
||||
"Show details of scene objects with the given name.",
|
||||
"If --regex is specified then the name is treatead as a regular expression",
|
||||
HandleShowObjectByName);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
@@ -133,7 +135,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
false,
|
||||
"show part name",
|
||||
"show part name [--regex] <name>",
|
||||
"Show details of scene object parts with the given name.\nIf --regex is specified then the name is treatead as a regular expression",
|
||||
"Show details of scene object parts with the given name.",
|
||||
"If --regex is specified then the name is treatead as a regular expression",
|
||||
HandleShowPartByName);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user