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Add "--no-objects" parameter to 'load oar'.
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@@ -130,6 +130,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// </value>
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protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
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protected bool m_noObjects = false;
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/// <summary>
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/// Used to cache lookups for valid uuids.
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/// </summary>
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@@ -179,6 +181,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_merge = options.ContainsKey("merge");
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m_forceTerrain = options.ContainsKey("force-terrain");
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m_forceParcels = options.ContainsKey("force-parcels");
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m_noObjects = options.ContainsKey("no-objects");
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m_skipAssets = options.ContainsKey("skipAssets");
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m_requestId = requestId;
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m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
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@@ -261,7 +264,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// Process the file
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if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH) && !m_noObjects)
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{
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sceneContext.SerialisedSceneObjects.Add(Encoding.UTF8.GetString(data));
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}
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@@ -106,6 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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bool skipAssets = false;
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bool forceTerrain = false;
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bool forceParcels = false;
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bool noObjects = false;
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Vector3 displacement = new Vector3(0f, 0f, 0f);
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float rotation = 0f;
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Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
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@@ -117,6 +118,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility
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options.Add("force-parcels", delegate (string v) { forceParcels = (v != null); });
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options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); // downward compatibility
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options.Add("no-objects", delegate (string v) { noObjects = (v != null); });
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options.Add("displacement=", delegate (string v) {
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try
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{
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@@ -178,6 +180,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if (skipAssets) archiveOptions.Add("skipAssets", null);
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if (forceTerrain) archiveOptions.Add("force-terrain", null);
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if (forceParcels) archiveOptions.Add("force-parcels", null);
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if (noObjects) archiveOptions.Add("no-objects", null);
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archiveOptions.Add("displacement", displacement);
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archiveOptions.Add("rotation", rotation);
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archiveOptions.Add("rotation-center", rotationCenter);
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