diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs index b4f93e5518..2e7791b007 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs @@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess asset = m_scene.AssetService.Get(idstr); if (asset == null) - { + { notFound.Add(idstr); continue; } @@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess if (sb == null) sb = new StringBuilder(512); i = notFound.Count; - sb.Append("[HG ASSET MAPPER POST]: Missing assets:\n\t"); + sb.Append("[HG ASSET MAPPER POST]: did not found embedded UUIDs as assets:\n\t"); for (int j = 0; j < notFound.Count; ++j) { sb.Append(notFound[j]); @@ -347,7 +347,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess if (sb == null) sb = new StringBuilder(512); i = existSet.Count; - sb.Append("[HG ASSET MAPPER POST]: Already at destination server:\n\t"); + sb.Append("[HG ASSET MAPPER POST]: embedded assets already at destination server:\n\t"); foreach (UUID id in existSet) { sb.Append(id); diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 3e4ceeef79..9e1536b963 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs @@ -144,7 +144,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess protected override void OnNewClient(IClientAPI client) { base.OnNewClient(client); - client.OnCompleteMovementToRegion += new Action(OnCompleteMovementToRegion); + client.OnCompleteMovementToRegion += OnCompleteMovementToRegion; } protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2)