* Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.

* So, SOP.FolderID is actually a cruft field that should be removed.
This commit is contained in:
lbsa71
2009-02-25 11:01:38 +00:00
parent 64c14d2475
commit 41c883ea47
4 changed files with 4 additions and 16 deletions

View File

@@ -122,10 +122,7 @@ namespace OpenSim.Data.MSSQL
sceneObjectPart.Shape = PrimitiveBaseShape.Default;
else
sceneObjectPart.Shape = BuildShape(reader);
// A relic from when we we thought that prims contained folder objects. In
// reality, prim == folder
sceneObjectPart.FolderID = sceneObjectPart.UUID;
sceneObjectParts.Add(sceneObjectPart);
UUID groupID = new UUID((Guid)reader["SceneGroupID"]);