* Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.

* So, SOP.FolderID is actually a cruft field that should be removed.
This commit is contained in:
lbsa71
2009-02-25 11:01:38 +00:00
parent 64c14d2475
commit 41c883ea47
4 changed files with 4 additions and 16 deletions

View File

@@ -441,10 +441,6 @@ namespace OpenSim.Data.MySQL
else
prim.Shape = BuildShape(reader);
prim.FolderID = prim.UUID; // A relic from when we
// we thought prims contained
// folder objects. In
// reality, prim == folder
prims.Add(prim);
UUID groupID = new UUID(reader["SceneGroupID"].ToString());