mirror of
https://github.com/opensim/opensim.git
synced 2026-07-02 16:35:42 +08:00
* Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.
* So, SOP.FolderID is actually a cruft field that should be removed.
This commit is contained in:
@@ -441,10 +441,6 @@ namespace OpenSim.Data.MySQL
|
||||
else
|
||||
prim.Shape = BuildShape(reader);
|
||||
|
||||
prim.FolderID = prim.UUID; // A relic from when we
|
||||
// we thought prims contained
|
||||
// folder objects. In
|
||||
// reality, prim == folder
|
||||
prims.Add(prim);
|
||||
|
||||
UUID groupID = new UUID(reader["SceneGroupID"].ToString());
|
||||
|
||||
Reference in New Issue
Block a user