mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
* Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.
* So, SOP.FolderID is actually a cruft field that should be removed.
This commit is contained in:
@@ -516,13 +516,6 @@ namespace OpenSim.Data.SQLite
|
||||
}
|
||||
|
||||
prim.Inventory.RestoreInventoryItems(inventory);
|
||||
|
||||
// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
|
||||
// every item). This data should really be stored in the prim table itself.
|
||||
if (dbItemRows.Length > 0)
|
||||
{
|
||||
prim.FolderID = inventory[0].ParentID;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user