mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
* Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.
* So, SOP.FolderID is actually a cruft field that should be removed.
This commit is contained in:
@@ -375,13 +375,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A relic from when we we thought that prims contained folder objects. In
|
||||
/// reality, prim == folder
|
||||
/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
|
||||
/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
|
||||
/// </summary>
|
||||
public UUID FolderID
|
||||
{
|
||||
get { return UUID; }
|
||||
set { } // Don't allow assignment, or legacy prims wil b0rk
|
||||
set { } // Don't allow assignment, or legacy prims wil b0rk - but we need the setter for legacy serialization.
|
||||
}
|
||||
|
||||
/// <value>
|
||||
|
||||
Reference in New Issue
Block a user