* Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.

* So, SOP.FolderID is actually a cruft field that should be removed.
This commit is contained in:
lbsa71
2009-02-25 11:01:38 +00:00
parent 64c14d2475
commit 41c883ea47
4 changed files with 4 additions and 16 deletions

View File

@@ -375,13 +375,15 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// A relic from when we we thought that prims contained folder objects. In
/// reality, prim == folder
/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
/// </summary>
public UUID FolderID
{
get { return UUID; }
set { } // Don't allow assignment, or legacy prims wil b0rk
set { } // Don't allow assignment, or legacy prims wil b0rk - but we need the setter for legacy serialization.
}
/// <value>