enabled physics plugin flying flags.

This commit is contained in:
MW
2007-06-28 17:48:45 +00:00
parent d3363bbc28
commit 41f26668d9
2 changed files with 3 additions and 2 deletions

View File

@@ -242,8 +242,7 @@ namespace OpenSim.Region.Environment.Scenes
Vector3 agent_control_v3 = new Vector3(0, 0, 0);
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
// this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
if (q != this.bodyRot)
{