For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()

The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).
This commit is contained in:
Justin Clark-Casey (justincc)
2014-09-05 23:20:59 +01:00
parent e4d16e6795
commit 41f2f3132b
12 changed files with 79 additions and 65 deletions

View File

@@ -34,6 +34,7 @@ using System.Xml;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Region.CoreModules.World.Archiver;
@@ -356,7 +357,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
options, ReceivedAllAssets);
Util.RunThreadNoTimeout(o => ar.Execute(), "AssetsRequest", null);
Watchdog.RunInThread(o => ar.Execute(), string.Format("AssetsRequest ({0})", m_scene.Name), null);
}
else
{