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Introduce a LightShare kill packet ans send it when needed. Currently only
understood by AVN v0.3
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@@ -486,6 +486,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
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if (m_host.ParentGroup.Scene.SimulationDataService != null)
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m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
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m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile();
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}
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/// <summary>
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/// Set the current Windlight scene to a target avatar
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