Merge branch 'master' into vehicles

This commit is contained in:
Melanie
2009-10-01 14:08:15 +01:00
307 changed files with 3296 additions and 5638 deletions

View File

@@ -50,6 +50,9 @@ using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using AssetLandmark = OpenSim.Framework.AssetLandmark;
@@ -2010,10 +2013,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
}
else
q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
q = part.ParentGroup.Rotation; // Likely never get here but just in case
}
else
q = part.ParentGroup.GroupRotation; // just the group rotation
q = part.ParentGroup.Rotation; // just the group rotation
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
}
q = part.GetWorldRotation();
@@ -5002,6 +5005,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (end > src.Length)
end = src.Length;
if (stride == 0)
stride = 1;
// There may be one or two ranges to be considered
if (start != end)
@@ -5028,9 +5034,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// A negative stride reverses the direction of the
// scan producing an inverted list as a result.
if (stride == 0)
stride = 1;
if (stride > 0)
{
for (int i = 0; i < src.Length; i += stride)
@@ -5054,7 +5057,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
result.Add(src.Data[start]);
if (start%stride == 0)
{
result.Add(src.Data[start]);
}
}
return result;
@@ -5232,12 +5238,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
List<SimpleRegionInfo> neighbors = World.CommsManager.GridService.RequestNeighbours(World.RegionInfo.RegionLocX, World.RegionInfo.RegionLocY);
List<GridRegion> neighbors = World.GridService.GetNeighbours(World.RegionInfo.ScopeID, World.RegionInfo.RegionID);
uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x;
uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y;
foreach (SimpleRegionInfo sri in neighbors)
foreach (GridRegion sri in neighbors)
{
if (sri.RegionLocX == neighborX && sri.RegionLocY == neighborY)
return 0;
@@ -7178,10 +7184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
else
q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
else
q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case
q = m_host.ParentGroup.Rotation; // Likely never get here but just in case
}
else
q = m_host.ParentGroup.GroupRotation; // just the group rotation
q = m_host.ParentGroup.Rotation; // just the group rotation
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
}
@@ -8184,7 +8190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
string reply = String.Empty;
RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator);
GridRegion info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator);
switch (data)
{
@@ -8211,7 +8217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ConditionalScriptSleep(1000);
return UUID.Zero.ToString();
}
int access = info.RegionSettings.Maturity;
int access = info.Maturity;
if (access == 0)
reply = "PG";
else if (access == 1)

View File

@@ -48,6 +48,8 @@ using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using System.Text.RegularExpressions;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
@@ -599,17 +601,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (regionName.Contains(".") && regionName.Contains(":"))
{
// Try to link the region
RegionInfo regInfo = HGHyperlink.TryLinkRegion(World,
presence.ControllingClient,
regionName);
// Get the region name
if (regInfo != null)
IHyperlinkService hyperService = World.RequestModuleInterface<IHyperlinkService>();
if (hyperService != null)
{
regionName = regInfo.RegionName;
}
else
{
// Might need to ping the client here in case of failure??
GridRegion regInfo = hyperService.TryLinkRegion(presence.ControllingClient,
regionName);
// Get the region name
if (regInfo != null)
{
regionName = regInfo.RegionName;
}
else
{
// Might need to ping the client here in case of failure??
}
}
}
presence.ControllingClient.SendTeleportLocationStart();