Remove Common/LSL_Types.cs. Both script engines now use a single version

of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
This commit is contained in:
Melanie Thielker
2008-09-23 15:14:15 +00:00
parent 29950ba419
commit 420a645036
21 changed files with 38 additions and 2910 deletions

View File

@@ -27,13 +27,13 @@
using OpenSim.Region.Environment.Interfaces;
using LSL_Float = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Common.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.Common
{