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Remove Common/LSL_Types.cs. Both script engines now use a single version
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
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@@ -34,6 +34,7 @@ using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
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//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
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using OpenSim.Region.ScriptEngine.Shared;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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