Remove Common/LSL_Types.cs. Both script engines now use a single version

of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
This commit is contained in:
Melanie Thielker
2008-09-23 15:14:15 +00:00
parent 29950ba419
commit 420a645036
21 changed files with 38 additions and 2910 deletions

View File

@@ -31,6 +31,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
{