Remove Common/LSL_Types.cs. Both script engines now use a single version

of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
This commit is contained in:
Melanie Thielker
2008-09-23 15:14:15 +00:00
parent 29950ba419
commit 420a645036
21 changed files with 38 additions and 2910 deletions

View File

@@ -332,7 +332,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
private static string CreateJSCompilerScript(string compileScript)
{
compileScript = String.Empty +
"import OpenSim.Region.ScriptEngine.Common; import System.Collections.Generic;\r\n" +
"import OpenSim.Region.ScriptEngine.Common; import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
"package SecondLife {\r\n" +
"class Script extends OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
compileScript +
@@ -343,7 +343,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
private static string CreateCSCompilerScript(string compileScript)
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
"using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
@"public Script() { } " +
@@ -356,7 +356,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; " +
"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
"using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
//@"public Script() { } " +
@@ -371,7 +371,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
private static string CreateVBCompilerScript(string compileScript)
{
compileScript = String.Empty +
"Imports OpenSim.Region.ScriptEngine.Common: Imports System.Collections.Generic: " +
"Imports OpenSim.Region.ScriptEngine.Common: Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass: " +
"\r\nPublic Sub New()\r\nEnd Sub: " +
@@ -440,6 +440,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
string rootPathSE = Path.GetDirectoryName(GetType().Assembly.Location);
//Console.WriteLine("Assembly location: " + rootPath);
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll"));
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");

View File

@@ -32,6 +32,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
namespace OpenSim.Region.ScriptEngine.DotNetEngine