* Used thomas' patch m884 as an example to make HUD attachments work. While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16))

This commit is contained in:
Teravus Ovares
2008-04-25 09:47:21 +00:00
parent 9468917b5f
commit 421730d972
2 changed files with 2 additions and 2 deletions

View File

@@ -2062,7 +2062,7 @@ namespace OpenSim.Region.ClientStack
// Item from inventory???
outPacket.ObjectData[0].NameValue =
Helpers.StringToField("AttachItemID STRING RW SV " + objectID.UUID);
outPacket.ObjectData[0].State = (byte)(((byte)AttachPoint) << 4);
outPacket.ObjectData[0].State = (byte)((AttachPoint % 16) * 16 + (AttachPoint / 16));
}
// Sound Radius