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* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
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@@ -54,6 +54,12 @@ namespace OpenSim.Framework.Console
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this.cmdparser = cmdparser;
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this.m_silent = silent;
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System.Console.WriteLine("ServerConsole.cs - creating new local console");
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if( String.IsNullOrEmpty( LogFile ) )
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{
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LogFile = componentname + ".log";
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}
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System.Console.WriteLine("Logs will be saved to current directory in " + LogFile);
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Log = File.AppendText(LogFile);
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Log.WriteLine("========================================================================");
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