mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
This commit is contained in:
101
OpenSim/Examples/SimpleApp/MyWorld.cs
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101
OpenSim/Examples/SimpleApp/MyWorld.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Console;
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using libsecondlife;
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namespace SimpleApp
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{
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public class MyWorld : IWorld
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{
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private RegionInfo m_regionInfo;
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public MyWorld(RegionInfo regionInfo)
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{
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m_regionInfo = regionInfo;
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}
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private void SendLayerData(IClientAPI remoteClient)
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{
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float[] map = new float[65536];
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for (int i = 0; i < 65536; i++)
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{
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int x = i % 256;
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int y = i / 256;
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map[i] = (float)(x + y / 2);
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}
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remoteClient.SendLayerData(map);
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}
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#region IWorld Members
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void IWorld.AddNewAvatar(IClientAPI client, LLUUID agentID, bool child)
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{
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LLVector3 pos = new LLVector3(128, 128, 128);
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client.OnRegionHandShakeReply += SendLayerData;
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client.OnChatFromViewer +=
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delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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// Echo it (so you know what you typed)
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
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};
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client.OnRequestWearables += SendWearables;
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client.OnCompleteMovementToRegion += delegate()
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{
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client.MoveAgentIntoRegion(m_regionInfo);
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};
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client.OnCompleteMovementToRegion += delegate()
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{
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client.SendAvatarData(m_regionInfo, client.FirstName,
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client.LastName, client.AgentId, 0,
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pos);
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client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
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};
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client.SendRegionHandshake(m_regionInfo);
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}
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private void SendWearables( IClientAPI client )
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{
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client.SendWearables( AvatarWearable.DefaultWearables );
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}
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void IWorld.RemoveAvatar(LLUUID agentID)
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{
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}
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RegionInfo IWorld.RegionInfo
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{
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get { return m_regionInfo; }
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}
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object IWorld.SyncRoot
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{
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get { return this; }
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}
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private uint m_nextLocalId = 1;
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uint IWorld.NextLocalId
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{
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get { return m_nextLocalId++; }
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}
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#endregion
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}
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}
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110
OpenSim/Examples/SimpleApp/Program.cs
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110
OpenSim/Examples/SimpleApp/Program.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim;
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using OpenSim.Servers;
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using OpenSim.GridInterfaces.Local;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.UserServer;
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using OpenSim.Framework.Console;
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using OpenSim.world;
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using OpenSim.Physics.Manager;
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using OpenSim.Assets;
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using libsecondlife;
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namespace SimpleApp
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{
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class Program : IAssetReceiver, conscmd_callback
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{
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private ConsoleBase m_console;
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private void Run()
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{
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m_console = new ConsoleBase(null, "SimpleApp", this, false);
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MainConsole.Instance = m_console;
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CheckSumServer checksumServer = new CheckSumServer(12036);
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checksumServer.ServerListener();
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string simAddr = "127.0.0.1";
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int simPort = 9000;
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LoginServer loginServer = new LoginServer( simAddr, simPort, 0, 0, false );
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loginServer.Startup();
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AuthenticateSessionsLocal localSessions = new AuthenticateSessionsLocal();
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loginServer.SetSessionHandler(localSessions.AddNewSessionHandler );
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InventoryCache inventoryCache = new InventoryCache();
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LocalAssetServer assetServer = new LocalAssetServer();
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assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
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assetServer.SetReceiver(this);
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AssetCache assetCache = new AssetCache(assetServer);
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UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_console, localSessions );
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PacketServer packetServer = new PacketServer( udpServer, (uint) simPort );
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udpServer.ServerListener();
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ClientView.TerrainManager = new TerrainManager(new SecondLife());
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RegionInfo regionInfo = new RegionInfo();
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udpServer.LocalWorld = new MyWorld( regionInfo );
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// World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo);
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// PhysicsScene physicsScene = new NullPhysicsScene();
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// world.PhysicsScene = physicsScene;
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// udpServer.LocalWorld = world;
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BaseHttpServer httpServer = new BaseHttpServer( simPort );
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httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod );
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httpServer.Start();
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m_console.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
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m_console.ReadLine();
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}
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private void AddNewSessionHandler(Login loginData)
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{
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m_console.WriteLine( LogPriority.NORMAL, "Recieved Login from [{0}] [{1}]", loginData.First, loginData.Last );
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}
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#region IAssetReceiver Members
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public void AssetReceived( AssetBase asset, bool IsTexture)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void AssetNotFound( AssetBase asset)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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#endregion
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#region conscmd_callback Members
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public void RunCmd(string cmd, string[] cmdparams)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void Show(string ShowWhat)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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#endregion
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static void Main(string[] args)
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{
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Program app = new Program();
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app.Run();
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}
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}
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}
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33
OpenSim/Examples/SimpleApp/Properties/AssemblyInfo.cs
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33
OpenSim/Examples/SimpleApp/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("SimpleApp")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Playahead AB")]
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[assembly: AssemblyProduct("SimpleApp")]
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[assembly: AssemblyCopyright("Copyright © Playahead AB 2007")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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86
OpenSim/Examples/SimpleApp/SimpleApp.csproj
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86
OpenSim/Examples/SimpleApp/SimpleApp.csproj
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{AD062D99-DD53-4D37-A4B8-2AF635377AEB}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SimpleApp</RootNamespace>
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<AssemblyName>SimpleApp</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="libsecondlife, Version=0.9.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MyWorld.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
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<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
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<Name>OpenSim.Framework.Console</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
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<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
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<Name>OpenSim.Framework</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
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<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
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<Name>OpenSim.Servers</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\..\Common\XmlRpcCS\XMLRPC.csproj">
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<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
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<Name>XMLRPC</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\OpenSim.GridInterfaces\Local\OpenSim.GridInterfaces.Local.csproj">
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<Project>{546099CD-0000-0000-0000-000000000000}</Project>
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<Name>OpenSim.GridInterfaces.Local</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
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<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
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<Name>OpenSim.Physics.Manager</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\OpenSim.RegionServer\OpenSim.RegionServer.csproj">
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<Project>{632E1BFD-0000-0000-0000-000000000000}</Project>
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<Name>OpenSim.RegionServer</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\OpenSim.World\OpenSim.World.csproj">
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<Project>{642A14A8-0000-0000-0000-000000000000}</Project>
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<Name>OpenSim.World</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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