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* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
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@@ -70,7 +70,7 @@ namespace OpenSim
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private AgentAssetUpload UploadAssets;
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private LLUUID newAssetFolder = LLUUID.Zero;
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private bool debug = false;
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private IWorld m_world;
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protected IWorld m_world;
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private Dictionary<uint, ClientView> m_clientThreads;
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private AssetCache m_assetCache;
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private IGridServer m_gridServer;
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@@ -78,11 +78,9 @@ namespace OpenSim
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private int cachedtextureserial = 0;
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private RegionInfo m_regionData;
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protected AuthenticateSessionsBase m_authenticateSessionsHandler;
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protected uint serverPort = 0;
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions, uint port)
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions )
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{
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this.serverPort = port;
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m_world = world;
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m_clientThreads = clientThreads;
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m_assetCache = assetCache;
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