* LogFile now defaults to "{apptype}.log"

* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
This commit is contained in:
lbsa71
2007-06-09 21:45:58 +00:00
parent 42448ad129
commit 4224b695ac
83 changed files with 1371 additions and 974 deletions

View File

@@ -66,9 +66,17 @@ namespace OpenSim
}
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
{
return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
}
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
{
ClientView newuser = new ClientView(epSender, useCircuit, this.ClientThreads, this._localWorld, assetCache, this, inventoryCache, authenticateSessionsClass, serverPort);
ClientView newuser =
CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache,
authenticateSessionsClass);
this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
this.ClientAPIs.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser);