mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 01:35:46 +08:00
* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
This commit is contained in:
@@ -76,64 +76,64 @@
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<Compile Include="Properties\AssemblyInfo.cs">
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<Compile Include="Types\ArrayReference.cs">
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<Compile Include="Types\PrimitiveTypes\Char.cs">
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<Compile Include="Types\PrimitiveTypes\Float.cs">
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@@ -1,12 +0,0 @@
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@@ -11,26 +11,26 @@
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<resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" >
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<sources failonempty="true">
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<include name="Heap.cs" />
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<include name="StackFrame.cs" />
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<include name="Types/PrimitiveTypes/Float.cs" />
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<include name="Types/PrimitiveTypes/Int.cs" />
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</sources>
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