* LogFile now defaults to "{apptype}.log"

* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
This commit is contained in:
lbsa71
2007-06-09 21:45:58 +00:00
parent 42448ad129
commit 4224b695ac
83 changed files with 1371 additions and 974 deletions

View File

@@ -76,64 +76,64 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="MainMemory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Heap.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="StackFrame.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterLogic.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimJVM.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterMethods.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClassInstance.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterReturn.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interpreter.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClassRecord.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Stack.cs">
<Compile Include="Heap.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Object.cs">
<Compile Include="Interpreter.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Thread.cs">
<Compile Include="InterpreterLogic.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterMethods.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterReturn.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MainMemory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MethodMemory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<Compile Include="Object.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\BaseType.cs">
<Compile Include="OpenSimJVM.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Stack.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="StackFrame.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Thread.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ArrayReference.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\BaseType.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ObjectReference.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimitiveTypes\Char.cs">
<Compile Include="Types\PrimitiveTypes\Byte.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimitiveTypes\Byte.cs">
<Compile Include="Types\PrimitiveTypes\Char.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimitiveTypes\Float.cs">