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*Added support for prim counting on parcels
**No restrictions yet in place, or total prim count
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@@ -47,6 +47,8 @@ namespace OpenSim.Framework.Types
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public int claimPrice = 0; //Unemplemented
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public LLUUID groupID = new LLUUID(); //Unemplemented
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public int groupPrims = 0; //Unemplemented
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public int otherPrims = 0; //Unemplemented
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public int ownerPrims = 0; //Unemplemented
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public int salePrice = 0; //Unemeplemented. Parcels price.
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public Parcel.ParcelStatus parcelStatus = Parcel.ParcelStatus.Leased;
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public uint parcelFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts;
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@@ -84,6 +86,8 @@ namespace OpenSim.Framework.Types
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parcelData.globalID = this.globalID;
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parcelData.groupID = this.groupID;
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parcelData.groupPrims = this.groupPrims;
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parcelData.otherPrims = this.otherPrims;
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parcelData.ownerPrims = this.ownerPrims;
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parcelData.isGroupOwned = this.isGroupOwned;
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parcelData.localID = this.localID;
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parcelData.landingType = this.landingType;
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