*Added support for prim counting on parcels

**No restrictions yet in place, or total prim count
This commit is contained in:
mingchen
2007-07-14 15:11:36 +00:00
parent 5a909a2054
commit 423d03eaef
6 changed files with 229 additions and 28 deletions

View File

@@ -47,6 +47,8 @@ namespace OpenSim.Framework.Types
public int claimPrice = 0; //Unemplemented
public LLUUID groupID = new LLUUID(); //Unemplemented
public int groupPrims = 0; //Unemplemented
public int otherPrims = 0; //Unemplemented
public int ownerPrims = 0; //Unemplemented
public int salePrice = 0; //Unemeplemented. Parcels price.
public Parcel.ParcelStatus parcelStatus = Parcel.ParcelStatus.Leased;
public uint parcelFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts;
@@ -84,6 +86,8 @@ namespace OpenSim.Framework.Types
parcelData.globalID = this.globalID;
parcelData.groupID = this.groupID;
parcelData.groupPrims = this.groupPrims;
parcelData.otherPrims = this.otherPrims;
parcelData.ownerPrims = this.ownerPrims;
parcelData.isGroupOwned = this.isGroupOwned;
parcelData.localID = this.localID;
parcelData.landingType = this.landingType;