- Fixed a small off by one error in sending MapBlocks

- Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
This commit is contained in:
Homer Horwitz
2008-10-02 22:14:34 +00:00
parent fb9acb80ef
commit 423d950a69
2 changed files with 1 additions and 2 deletions

View File

@@ -1399,7 +1399,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
for (int i = 0; i < mapBlocks2.Length; i++)
{
sendingBlocks.Add(mapBlocks2[i]);
if (((i + 1) == mapBlocks2.Length) || ((i % maxsend) == 0))
if (((i + 1) == mapBlocks2.Length) || (((i + 1) % maxsend) == 0))
{
SendMapBlockSplit(sendingBlocks, flag);
sendingBlocks = new List<MapBlockData>();