New LL login service is working! -- tested in standalone only. Things still missing from response, namely Library and Friends. Appearance service is also missing.

This commit is contained in:
Diva Canto
2010-01-01 16:54:24 -08:00
parent 4bca697865
commit 4240f2dec6
10 changed files with 188 additions and 116 deletions

View File

@@ -47,9 +47,9 @@ namespace OpenSim.Services.AuthenticationService
public class PasswordAuthenticationService :
AuthenticationServiceBase, IAuthenticationService
{
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
//private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
public PasswordAuthenticationService(IConfigSource config) :
base(config)
@@ -69,6 +69,8 @@ namespace OpenSim.Services.AuthenticationService
string hashed = Util.Md5Hash(password + ":" +
data.Data["passwordSalt"].ToString());
//m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
if (data.Data["passwordHash"].ToString() == hashed)
{
return GetToken(principalID, lifetime);

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@@ -67,7 +67,7 @@ namespace OpenSim.Services.Connectors
IConfig assetConfig = source.Configs["AuthenticationService"];
if (assetConfig == null)
{
m_log.Error("[USER CONNECTOR]: AuthenticationService missing from OpanSim.ini");
m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpanSim.ini");
throw new Exception("Authentication connector init error");
}
@@ -76,7 +76,7 @@ namespace OpenSim.Services.Connectors
if (serviceURI == String.Empty)
{
m_log.Error("[USER CONNECTOR]: No Server URI named in section AuthenticationService");
m_log.Error("[AUTH CONNECTOR]: No Server URI named in section AuthenticationService");
throw new Exception("Authentication connector init error");
}
m_ServerURI = serviceURI;

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@@ -51,6 +51,7 @@ namespace OpenSim.Services.LLLoginService
string m_login;
public static LLFailedLoginResponse UserProblem;
public static LLFailedLoginResponse AuthorizationProblem;
public static LLFailedLoginResponse GridProblem;
public static LLFailedLoginResponse InventoryProblem;
public static LLFailedLoginResponse DeadRegionProblem;
@@ -63,8 +64,11 @@ namespace OpenSim.Services.LLLoginService
UserProblem = new LLFailedLoginResponse("key",
"Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.",
"false");
AuthorizationProblem = new LLFailedLoginResponse("key",
"Error connecting to grid. Unable to authorize your session into the region.",
"false");
GridProblem = new LLFailedLoginResponse("key",
"Error connecting to grid. Could not percieve credentials from login XML.",
"Error connecting to the desired location. Try connecting to another region.",
"false");
InventoryProblem = new LLFailedLoginResponse("key",
"The inventory service is not responding. Please notify your login region operator.",
@@ -288,8 +292,8 @@ namespace OpenSim.Services.LLLoginService
Home = string.Format(
"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
home.RegionLocX,
home.RegionLocY,
x,
y,
pinfo.HomePosition.X, pinfo.HomePosition.Y, pinfo.HomePosition.Z,
pinfo.HomeLookAt.X, pinfo.HomeLookAt.Y, pinfo.HomeLookAt.Z);
@@ -441,8 +445,8 @@ namespace OpenSim.Services.LLLoginService
responseData["home"] = home;
responseData["look_at"] = lookAt;
responseData["message"] = welcomeMessage;
responseData["region_x"] = (Int32)(RegionX * Constants.RegionSize);
responseData["region_y"] = (Int32)(RegionY * Constants.RegionSize);
responseData["region_x"] = (Int32)(RegionX);
responseData["region_y"] = (Int32)(RegionY);
if (m_buddyList != null)
{
@@ -537,8 +541,8 @@ namespace OpenSim.Services.LLLoginService
map["home"] = OSD.FromString(home);
map["look_at"] = OSD.FromString(lookAt);
map["message"] = OSD.FromString(welcomeMessage);
map["region_x"] = OSD.FromInteger(RegionX * Constants.RegionSize);
map["region_y"] = OSD.FromInteger(RegionY * Constants.RegionSize);
map["region_x"] = OSD.FromInteger(RegionX);
map["region_y"] = OSD.FromInteger(RegionY);
if (m_buddyList != null)
{

View File

@@ -75,104 +75,120 @@ namespace OpenSim.Services.LLLoginService
public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, IPEndPoint clientIP)
{
bool success = false;
// Get the account and check that it exists
UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
if (account == null)
{
m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found");
return LLFailedLoginResponse.UserProblem;
}
// Authenticate this user
string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30);
UUID secureSession = UUID.Zero;
if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession)))
{
m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: authentication failed");
return LLFailedLoginResponse.UserProblem;
}
// Get the user's inventory
List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID);
if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0)))
{
m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory");
return LLFailedLoginResponse.InventoryProblem;
}
// Login the presence
// We may want to check for user already logged in, to
// stay compatible with what people expect...
UUID session = UUID.Random();
PresenceInfo presence = null;
GridRegion home = null;
if (m_PresenceService != null)
try
{
success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession);
if (!success)
// Get the account and check that it exists
UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
if (account == null)
{
m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence");
m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found");
return LLFailedLoginResponse.UserProblem;
}
// Authenticate this user
if (!passwd.StartsWith("$1$"))
passwd = "$1$" + Util.Md5Hash(passwd);
passwd = passwd.Remove(0, 3); //remove $1$
string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30);
UUID secureSession = UUID.Zero;
if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession)))
{
m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: authentication failed");
return LLFailedLoginResponse.UserProblem;
}
// Get the user's inventory
List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID);
if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0)))
{
m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory");
return LLFailedLoginResponse.InventoryProblem;
}
// Login the presence
// We may want to check for user already logged in, to
// stay compatible with what people expect...
PresenceInfo presence = null;
GridRegion home = null;
if (m_PresenceService != null)
{
success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession);
if (!success)
{
m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence");
return LLFailedLoginResponse.GridProblem;
}
// Get the updated presence info
presence = m_PresenceService.GetAgent(session);
// Get the home region
if ((presence.HomeRegionID != UUID.Zero) && m_GridService != null)
{
home = m_GridService.GetRegionByUUID(account.ScopeID, presence.HomeRegionID);
}
}
// Find the destination region/grid
string where = string.Empty;
Vector3 position = Vector3.Zero;
Vector3 lookAt = Vector3.Zero;
GridRegion destination = FindDestination(account, presence, session, startLocation, out where, out position, out lookAt);
if (destination == null)
{
m_PresenceService.LogoutAgent(session);
m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found");
return LLFailedLoginResponse.GridProblem;
}
// Get the updated presence info
presence = m_PresenceService.GetAgent(session);
// Get the home region
if ((presence.HomeRegionID != UUID.Zero) && m_GridService != null)
// Instantiate/get the simulation interface and launch an agent at the destination
ISimulationService simConnector = null;
string reason = string.Empty;
uint circuitCode = 0;
AgentCircuitData aCircuit = null;
Object[] args = new Object[] { destination };
// HG standalones have both a localSimulatonDll and a remoteSimulationDll
// non-HG standalones have just a localSimulationDll
// independent login servers have just a remoteSimulationDll
if (!startLocation.Contains("@") && (m_LocalSimulationService != null))
simConnector = m_LocalSimulationService;
else if (m_RemoteSimulationDll != string.Empty)
simConnector = ServerUtils.LoadPlugin<ISimulationService>(m_RemoteSimulationDll, args);
if (simConnector != null)
{
home = m_GridService.GetRegionByUUID(account.ScopeID, presence.HomeRegionID);
circuitCode = (uint)Util.RandomClass.Next(); ;
aCircuit = LaunchAgent(simConnector, destination, account, session, secureSession, circuitCode, position, out reason);
}
if (aCircuit == null)
{
m_PresenceService.LogoutAgent(session);
m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason);
return LLFailedLoginResponse.AuthorizationProblem;
}
}
// Find the destination region/grid
string where = string.Empty;
Vector3 position = Vector3.Zero;
Vector3 lookAt = Vector3.Zero;
GridRegion destination = FindDestination(account, presence, session, startLocation, out where, out position, out lookAt);
if (destination == null)
// TODO: Get Friends list...
// Finally, fill out the response and return it
LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel,
where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP);
return response;
}
catch (Exception e)
{
m_PresenceService.LogoutAgent(session);
m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found");
return LLFailedLoginResponse.GridProblem;
m_log.WarnFormat("[LLOGIN SERVICE]: Exception processing login for {0} {1}: {2}", firstName, lastName, e.StackTrace);
if (m_PresenceService != null)
m_PresenceService.LogoutAgent(session);
return LLFailedLoginResponse.InternalError;
}
// Instantiate/get the simulation interface and launch an agent at the destination
ISimulationService simConnector = null;
string reason = string.Empty;
uint circuitCode = 0;
AgentCircuitData aCircuit = null;
Object[] args = new Object[] { destination };
// HG standalones have both a localSimulatonDll and a remoteSimulationDll
// non-HG standalones have just a localSimulationDll
// independent login servers have just a remoteSimulationDll
if (!startLocation.Contains("@") && (m_LocalSimulationService != null))
simConnector = m_LocalSimulationService;
else if (m_RemoteSimulationDll != string.Empty)
simConnector = ServerUtils.LoadPlugin<ISimulationService>(m_RemoteSimulationDll, args);
if (simConnector != null)
{
circuitCode = (uint)Util.RandomClass.Next(); ;
aCircuit = LaunchAgent(simConnector, destination, account, session, secureSession, circuitCode, position, out reason);
}
if (aCircuit == null)
{
m_PresenceService.LogoutAgent(session);
m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason);
return LLFailedLoginResponse.GridProblem;
}
// TODO: Get Friends list...
// Finally, fill out the response and return it
LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel,
where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP);
return response;
}
private GridRegion FindDestination(UserAccount account, PresenceInfo pinfo, UUID sessionID, string startLocation, out string where, out Vector3 position, out Vector3 lookAt)
{
m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation);
where = "home";
position = new Vector3(128, 128, 0);
lookAt = new Vector3(0, 1, 0);
@@ -188,7 +204,16 @@ namespace OpenSim.Services.LLLoginService
GridRegion region = null;
if (pinfo.HomeRegionID.Equals(UUID.Zero))
region = m_GridService.GetRegionByName(account.ScopeID, m_DefaultRegionName);
{
if (m_DefaultRegionName != string.Empty)
{
region = m_GridService.GetRegionByName(account.ScopeID, m_DefaultRegionName);
where = "safe";
}
else
m_log.WarnFormat("[LLOGIN SERVICE]: User {0} {1} does not have a home set and this grid does not have a default location." +
"Please specify DefaultLocation in [LoginService]", account.FirstName, account.LastName);
}
else
region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.HomeRegionID);
@@ -207,7 +232,10 @@ namespace OpenSim.Services.LLLoginService
GridRegion region = null;
if (pinfo.RegionID.Equals(UUID.Zero))
{
region = m_GridService.GetRegionByName(account.ScopeID, m_DefaultRegionName);
where = "safe";
}
else
{
region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.RegionID);
@@ -240,6 +268,9 @@ namespace OpenSim.Services.LLLoginService
{
if (!regionName.Contains("@"))
{
if (m_GridService == null)
return null;
List<GridRegion> regions = m_GridService.GetRegionsByName(account.ScopeID, regionName, 1);
if ((regions == null) || (regions != null && regions.Count == 0))
{

View File

@@ -63,15 +63,22 @@ namespace OpenSim.Services.PresenceService
data.UserID = userID;
data.RegionID = UUID.Zero;
data.SessionID = sessionID;
data.Data = new Dictionary<string, string>();
data.Data["SecureSessionID"] = secureSessionID.ToString();
data.Data["Online"] = "true";
data.Data["Login"] = Util.UnixTimeSinceEpoch().ToString();
if (d.Length > 0)
if (d != null && d.Length > 0)
{
data.Data["HomeRegionID"] = d[0].Data["HomeRegionID"];
data.Data["HomePosition"] = d[0].Data["HomePosition"];
data.Data["HomeLookAt"] = d[0].Data["HomeLookAt"];
}
else
{
data.Data["HomeRegionID"] = UUID.Zero.ToString();
data.Data["HomePosition"] = new Vector3(128, 128, 0).ToString();
data.Data["HomeLookAt"] = new Vector3(0, 1, 0).ToString();
}
m_Database.Store(data);
@@ -86,9 +93,10 @@ namespace OpenSim.Services.PresenceService
PresenceData[] d = m_Database.Get("UserID", data.UserID);
m_log.WarnFormat("[PRESENCE SERVICE]: LogoutAgent {0} with {1} sessions currently present", data.UserID, d.Length);
if (d.Length > 1)
{
m_Database.Delete("SessionID", sessionID.ToString());
m_Database.Delete("UserID", data.UserID);
}
data.Data["Online"] = "false";
@@ -110,14 +118,28 @@ namespace OpenSim.Services.PresenceService
public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt)
{
m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent with session {0} in region {1}", sessionID, regionID);
PresenceData pdata = m_Database.Get(sessionID);
if (pdata == null)
return false;
if (pdata.Data["Online"] == "false")
return false;
try
{
PresenceData pdata = m_Database.Get(sessionID);
if (pdata == null)
return false;
if (pdata.Data == null)
return false;
return m_Database.ReportAgent(sessionID, regionID,
position.ToString(), lookAt.ToString());
if (!pdata.Data.ContainsKey("Online") || (pdata.Data.ContainsKey("Online") && pdata.Data["Online"] == "false"))
{
m_log.WarnFormat("[PRESENCE SERVICE]: Someone tried to report presence of an agent who's not online");
return false;
}
return m_Database.ReportAgent(sessionID, regionID,
position.ToString(), lookAt.ToString());
}
catch (Exception e)
{
m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent threw exception {0}", e.StackTrace);
return false;
}
}
public PresenceInfo GetAgent(UUID sessionID)