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synced 2026-08-07 17:55:48 +08:00
New LL login service is working! -- tested in standalone only. Things still missing from response, namely Library and Friends. Appearance service is also missing.
This commit is contained in:
@@ -75,104 +75,120 @@ namespace OpenSim.Services.LLLoginService
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public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, IPEndPoint clientIP)
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{
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bool success = false;
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// Get the account and check that it exists
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UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
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if (account == null)
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found");
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return LLFailedLoginResponse.UserProblem;
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}
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// Authenticate this user
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string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30);
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UUID secureSession = UUID.Zero;
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if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession)))
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: authentication failed");
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return LLFailedLoginResponse.UserProblem;
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}
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// Get the user's inventory
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List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID);
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if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0)))
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory");
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return LLFailedLoginResponse.InventoryProblem;
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}
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// Login the presence
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// We may want to check for user already logged in, to
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// stay compatible with what people expect...
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UUID session = UUID.Random();
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PresenceInfo presence = null;
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GridRegion home = null;
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if (m_PresenceService != null)
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try
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{
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success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession);
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if (!success)
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// Get the account and check that it exists
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UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
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if (account == null)
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence");
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found");
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return LLFailedLoginResponse.UserProblem;
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}
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// Authenticate this user
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if (!passwd.StartsWith("$1$"))
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passwd = "$1$" + Util.Md5Hash(passwd);
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passwd = passwd.Remove(0, 3); //remove $1$
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string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30);
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UUID secureSession = UUID.Zero;
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if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession)))
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: authentication failed");
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return LLFailedLoginResponse.UserProblem;
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}
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// Get the user's inventory
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List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID);
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if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0)))
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory");
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return LLFailedLoginResponse.InventoryProblem;
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}
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// Login the presence
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// We may want to check for user already logged in, to
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// stay compatible with what people expect...
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PresenceInfo presence = null;
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GridRegion home = null;
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if (m_PresenceService != null)
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{
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success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession);
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if (!success)
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence");
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return LLFailedLoginResponse.GridProblem;
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}
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// Get the updated presence info
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presence = m_PresenceService.GetAgent(session);
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// Get the home region
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if ((presence.HomeRegionID != UUID.Zero) && m_GridService != null)
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{
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home = m_GridService.GetRegionByUUID(account.ScopeID, presence.HomeRegionID);
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}
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}
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// Find the destination region/grid
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string where = string.Empty;
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Vector3 position = Vector3.Zero;
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Vector3 lookAt = Vector3.Zero;
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GridRegion destination = FindDestination(account, presence, session, startLocation, out where, out position, out lookAt);
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if (destination == null)
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{
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m_PresenceService.LogoutAgent(session);
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found");
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return LLFailedLoginResponse.GridProblem;
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}
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// Get the updated presence info
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presence = m_PresenceService.GetAgent(session);
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// Get the home region
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if ((presence.HomeRegionID != UUID.Zero) && m_GridService != null)
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// Instantiate/get the simulation interface and launch an agent at the destination
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ISimulationService simConnector = null;
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string reason = string.Empty;
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uint circuitCode = 0;
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AgentCircuitData aCircuit = null;
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Object[] args = new Object[] { destination };
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// HG standalones have both a localSimulatonDll and a remoteSimulationDll
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// non-HG standalones have just a localSimulationDll
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// independent login servers have just a remoteSimulationDll
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if (!startLocation.Contains("@") && (m_LocalSimulationService != null))
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simConnector = m_LocalSimulationService;
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else if (m_RemoteSimulationDll != string.Empty)
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simConnector = ServerUtils.LoadPlugin<ISimulationService>(m_RemoteSimulationDll, args);
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if (simConnector != null)
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{
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home = m_GridService.GetRegionByUUID(account.ScopeID, presence.HomeRegionID);
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circuitCode = (uint)Util.RandomClass.Next(); ;
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aCircuit = LaunchAgent(simConnector, destination, account, session, secureSession, circuitCode, position, out reason);
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}
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if (aCircuit == null)
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{
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m_PresenceService.LogoutAgent(session);
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason);
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return LLFailedLoginResponse.AuthorizationProblem;
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}
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}
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// Find the destination region/grid
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string where = string.Empty;
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Vector3 position = Vector3.Zero;
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Vector3 lookAt = Vector3.Zero;
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GridRegion destination = FindDestination(account, presence, session, startLocation, out where, out position, out lookAt);
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if (destination == null)
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// TODO: Get Friends list...
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// Finally, fill out the response and return it
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LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel,
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where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP);
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return response;
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}
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catch (Exception e)
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{
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m_PresenceService.LogoutAgent(session);
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found");
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return LLFailedLoginResponse.GridProblem;
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m_log.WarnFormat("[LLOGIN SERVICE]: Exception processing login for {0} {1}: {2}", firstName, lastName, e.StackTrace);
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if (m_PresenceService != null)
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m_PresenceService.LogoutAgent(session);
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return LLFailedLoginResponse.InternalError;
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}
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// Instantiate/get the simulation interface and launch an agent at the destination
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ISimulationService simConnector = null;
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string reason = string.Empty;
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uint circuitCode = 0;
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AgentCircuitData aCircuit = null;
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Object[] args = new Object[] { destination };
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// HG standalones have both a localSimulatonDll and a remoteSimulationDll
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// non-HG standalones have just a localSimulationDll
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// independent login servers have just a remoteSimulationDll
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if (!startLocation.Contains("@") && (m_LocalSimulationService != null))
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simConnector = m_LocalSimulationService;
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else if (m_RemoteSimulationDll != string.Empty)
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simConnector = ServerUtils.LoadPlugin<ISimulationService>(m_RemoteSimulationDll, args);
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if (simConnector != null)
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{
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circuitCode = (uint)Util.RandomClass.Next(); ;
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aCircuit = LaunchAgent(simConnector, destination, account, session, secureSession, circuitCode, position, out reason);
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}
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if (aCircuit == null)
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{
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m_PresenceService.LogoutAgent(session);
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason);
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return LLFailedLoginResponse.GridProblem;
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}
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// TODO: Get Friends list...
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// Finally, fill out the response and return it
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LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel,
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where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP);
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return response;
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}
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private GridRegion FindDestination(UserAccount account, PresenceInfo pinfo, UUID sessionID, string startLocation, out string where, out Vector3 position, out Vector3 lookAt)
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{
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m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation);
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where = "home";
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position = new Vector3(128, 128, 0);
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lookAt = new Vector3(0, 1, 0);
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@@ -188,7 +204,16 @@ namespace OpenSim.Services.LLLoginService
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GridRegion region = null;
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if (pinfo.HomeRegionID.Equals(UUID.Zero))
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region = m_GridService.GetRegionByName(account.ScopeID, m_DefaultRegionName);
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{
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if (m_DefaultRegionName != string.Empty)
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{
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region = m_GridService.GetRegionByName(account.ScopeID, m_DefaultRegionName);
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where = "safe";
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}
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else
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m_log.WarnFormat("[LLOGIN SERVICE]: User {0} {1} does not have a home set and this grid does not have a default location." +
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"Please specify DefaultLocation in [LoginService]", account.FirstName, account.LastName);
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}
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else
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region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.HomeRegionID);
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@@ -207,7 +232,10 @@ namespace OpenSim.Services.LLLoginService
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GridRegion region = null;
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if (pinfo.RegionID.Equals(UUID.Zero))
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{
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region = m_GridService.GetRegionByName(account.ScopeID, m_DefaultRegionName);
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where = "safe";
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}
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else
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{
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region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.RegionID);
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@@ -240,6 +268,9 @@ namespace OpenSim.Services.LLLoginService
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{
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if (!regionName.Contains("@"))
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{
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if (m_GridService == null)
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return null;
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List<GridRegion> regions = m_GridService.GetRegionsByName(account.ScopeID, regionName, 1);
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if ((regions == null) || (regions != null && regions.Count == 0))
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{
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