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https://github.com/opensim/opensim.git
synced 2026-08-06 09:16:28 +08:00
* More comments in the RegionCombinerModule
* Changed the Destination ID to 0 in the TeleportFinish Event (why did we have it as 3?) * Added border based trigger teleports * Fix MakeRootAgent border cross tests for ensuring that the position is inside the region to use the borders to figure out if it's outside the Region
This commit is contained in:
@@ -80,9 +80,15 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (!enabledYN)
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return;
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/* For testing on a single instance
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if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000)
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return;
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*/
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lock (m_startingScenes)
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m_startingScenes.Add(scene.RegionInfo.originRegionID, scene);
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// Give each region a standard set of non-infinite borders
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Border northBorder = new Border();
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northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<---
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northBorder.CrossDirection = Cardinals.N;
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@@ -103,6 +109,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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westBorder.CrossDirection = Cardinals.W;
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scene.WestBorders[0] = westBorder;
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RegionConnections regionConnections = new RegionConnections();
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regionConnections.ConnectedRegions = new List<RegionData>();
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regionConnections.RegionScene = scene;
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@@ -112,6 +120,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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regionConnections.Y = scene.RegionInfo.RegionLocY;
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regionConnections.XEnd = (int)Constants.RegionSize;
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regionConnections.YEnd = (int)Constants.RegionSize;
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lock (m_regions)
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{
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bool connectedYN = false;
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@@ -280,6 +290,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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//xxx
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//xxy
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//xxx
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if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
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>= (regionConnections.X * (int)Constants.RegionSize))
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&& (((int)conn.Y * (int)Constants.RegionSize)
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@@ -310,9 +321,13 @@ namespace OpenSim.Region.CoreModules.World.Land
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ConnectedRegion.RegionScene = scene;
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conn.ConnectedRegions.Add(ConnectedRegion);
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// Inform root region Physics about the extents of this region
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conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
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// Inform Child region that it needs to forward it's terrain to the root region
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scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
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// Extend the borders as appropriate
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lock (conn.RegionScene.EastBorders)
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conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
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@@ -323,15 +338,24 @@ namespace OpenSim.Region.CoreModules.World.Land
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conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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lock (scene.WestBorders)
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scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West
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{
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scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West
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// Reset Terrain.. since terrain normally loads first.
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//
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// Trigger auto teleport to root region
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scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
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scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
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}
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// Reset Terrain.. since terrain loads before we get here, we need to load
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// it again so it loads in the root region
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scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
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//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
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// Unlock borders
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conn.RegionScene.BordersLocked = false;
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scene.BordersLocked = false;
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// Create a client event forwarder and add this region's events to the root region.
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if (conn.ClientEventForwarder != null)
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conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
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connectedYN = true;
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@@ -381,7 +405,11 @@ namespace OpenSim.Region.CoreModules.World.Land
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lock (conn.RegionScene.WestBorders)
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conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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lock (scene.SouthBorders)
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scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
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{
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scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south
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scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
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scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
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}
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// Reset Terrain.. since terrain normally loads first.
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//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
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@@ -446,8 +474,13 @@ namespace OpenSim.Region.CoreModules.World.Land
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conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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}
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}
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lock (scene.SouthBorders)
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scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
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{
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scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south
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scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
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scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
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}
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lock (conn.RegionScene.EastBorders)
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{
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@@ -463,9 +496,14 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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lock (scene.WestBorders)
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scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West
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{
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scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West
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scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
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scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
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}
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/*
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else
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{
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@@ -495,17 +533,21 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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// If !connectYN means that this region is a root region
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if (!connectedYN)
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{
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RegionData rdata = new RegionData();
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rdata.Offset = Vector3.Zero;
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rdata.RegionId = scene.RegionInfo.originRegionID;
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rdata.RegionScene = scene;
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// save it's land channel
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regionConnections.RegionLandChannel = scene.LandChannel;
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// Substitue our landchannel
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RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
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regionConnections.ConnectedRegions);
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scene.LandChannel = lnd;
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// Forward the permissions modules of each of the connected regions to the root region
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lock (m_regions)
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{
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foreach (RegionData r in regionConnections.ConnectedRegions)
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@@ -513,12 +555,17 @@ namespace OpenSim.Region.CoreModules.World.Land
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ForwardPermissionRequests(regionConnections, r.RegionScene);
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}
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}
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// Create the root region's Client Event Forwarder
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regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
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// Sets up the CoarseLocationUpdate forwarder for this root region
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scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
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// Adds this root region to a dictionary of regions that are connectable
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m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
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}
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}
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// Set up infinite borders around the entire AABB of the combined ConnectedRegions
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AdjustLargeRegionBounds();
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}
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@@ -646,6 +693,13 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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/// <summary>
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/// Locates a the Client of a particular region in an Array of RegionData based on offset
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/// </summary>
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/// <param name="offset"></param>
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/// <param name="uUID"></param>
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/// <param name="rdata"></param>
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/// <returns>IClientAPI or null</returns>
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private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata)
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{
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IClientAPI returnclient = null;
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@@ -664,6 +718,10 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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}
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/// <summary>
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/// TODO:
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/// </summary>
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/// <param name="rdata"></param>
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public void UnCombineRegion(RegionData rdata)
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{
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lock (m_regions)
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@@ -706,7 +764,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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lock (rconn.RegionScene.NorthBorders)
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{
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Border northBorder = null;
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// If we don't already have an infinite border, create one.
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if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder))
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{
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northBorder = new Border();
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@@ -721,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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lock (rconn.RegionScene.SouthBorders)
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{
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Border southBorder = null;
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// If we don't already have an infinite border, create one.
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if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder))
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{
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southBorder = new Border();
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@@ -733,6 +792,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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lock (rconn.RegionScene.EastBorders)
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{
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Border eastBorder = null;
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// If we don't already have an infinite border, create one.
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if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder))
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{
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eastBorder = new Border();
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@@ -746,6 +806,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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lock (rconn.RegionScene.WestBorders)
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{
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Border westBorder = null;
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// If we don't already have an infinite border, create one.
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if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder))
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{
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westBorder = new Border();
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@@ -761,6 +822,12 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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/// <summary>
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/// Try and get an Infinite border out of a listT of borders
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/// </summary>
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/// <param name="borders"></param>
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/// <param name="oborder"></param>
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/// <returns></returns>
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public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder)
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{
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// Warning! Should be locked before getting here!
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@@ -847,8 +914,19 @@ namespace OpenSim.Region.CoreModules.World.Land
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public class RegionConnections
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{
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/// <summary>
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/// Root Region ID
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/// </summary>
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public UUID RegionId;
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/// <summary>
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/// Root Region Scene
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/// </summary>
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public Scene RegionScene;
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/// <summary>
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/// LargeLandChannel for combined region
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/// </summary>
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public ILandChannel RegionLandChannel;
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public uint X;
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public uint Y;
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@@ -1323,7 +1401,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_virtScene.UnSubscribeToClientPrimRezEvents(client);
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m_virtScene.UnSubscribeToClientInventoryEvents(client);
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m_virtScene.UnSubscribeToClientAttachmentEvents(client);
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m_virtScene.UnSubscribeToClientTeleportEvents(client);
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//m_virtScene.UnSubscribeToClientTeleportEvents(client);
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m_virtScene.UnSubscribeToClientScriptEvents(client);
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m_virtScene.UnSubscribeToClientGodEvents(client);
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m_virtScene.UnSubscribeToClientNetworkEvents(client);
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@@ -1333,7 +1411,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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client.OnRezObject += LocalRezObject;
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m_rootScene.SubscribeToClientInventoryEvents(client);
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m_rootScene.SubscribeToClientAttachmentEvents(client);
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m_rootScene.SubscribeToClientTeleportEvents(client);
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//m_rootScene.SubscribeToClientTeleportEvents(client);
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m_rootScene.SubscribeToClientScriptEvents(client);
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m_rootScene.SubscribeToClientGodEvents(client);
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m_rootScene.SubscribeToClientNetworkEvents(client);
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@@ -1343,6 +1421,19 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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}
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/// <summary>
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/// Fixes position based on the region the Rez event came in on
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/// </summary>
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/// <param name="remoteclient"></param>
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/// <param name="itemid"></param>
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/// <param name="rayend"></param>
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/// <param name="raystart"></param>
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/// <param name="raytargetid"></param>
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/// <param name="bypassraycast"></param>
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/// <param name="rayendisintersection"></param>
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/// <param name="rezselected"></param>
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/// <param name="removeitem"></param>
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/// <param name="fromtaskid"></param>
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private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
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UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
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UUID fromtaskid)
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@@ -1357,7 +1448,18 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
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rayendisintersection, rezselected, removeitem, fromtaskid);
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}
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/// <summary>
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/// Fixes position based on the region the AddPrimShape event came in on
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/// </summary>
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/// <param name="ownerid"></param>
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/// <param name="groupid"></param>
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/// <param name="rayend"></param>
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/// <param name="rot"></param>
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/// <param name="shape"></param>
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/// <param name="bypassraycast"></param>
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/// <param name="raystart"></param>
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/// <param name="raytargetid"></param>
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/// <param name="rayendisintersection"></param>
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private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
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PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
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byte rayendisintersection)
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@@ -1074,7 +1074,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (eq != null)
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{
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eq.TeleportFinishEvent(reg.RegionHandle, 13, endPoint,
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4, teleportFlags, capsPath, avatar.UUID);
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0, teleportFlags, capsPath, avatar.UUID);
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}
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else
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{
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@@ -1269,16 +1269,53 @@ namespace OpenSim.Region.Framework.Scenes
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if (scene.TestBorderCross(pos + northCross, Cardinals.N))
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{
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Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
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neighboury += (uint)(int)(b.BorderLine.Z/(int)Constants.RegionSize);
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neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
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}
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else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
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{
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neighboury--;
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newpos.Y = Constants.RegionSize - enterDistance;
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Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
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if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
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{
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neighboury--;
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newpos.Y = Constants.RegionSize - enterDistance;
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}
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else
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{
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neighboury = b.TriggerRegionY;
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neighbourx = b.TriggerRegionX;
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Vector3 newposition = pos;
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newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
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newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
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agent.ControllingClient.SendAgentAlertMessage(
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String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
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InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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return;
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}
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}
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neighbourx--;
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newpos.X = Constants.RegionSize - enterDistance;
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Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
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if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
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{
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neighbourx--;
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newpos.X = Constants.RegionSize - enterDistance;
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}
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else
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{
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neighboury = ba.TriggerRegionY;
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neighbourx = ba.TriggerRegionX;
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Vector3 newposition = pos;
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newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
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newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
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agent.ControllingClient.SendAgentAlertMessage(
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String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
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InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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return;
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}
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}
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else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
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@@ -1289,8 +1326,24 @@ namespace OpenSim.Region.Framework.Scenes
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if (scene.TestBorderCross(pos + southCross, Cardinals.S))
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{
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neighboury--;
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newpos.Y = Constants.RegionSize - enterDistance;
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Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
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if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
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{
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neighboury--;
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newpos.Y = Constants.RegionSize - enterDistance;
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}
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else
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{
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neighboury = ba.TriggerRegionY;
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neighbourx = ba.TriggerRegionX;
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Vector3 newposition = pos;
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newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
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newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
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agent.ControllingClient.SendAgentAlertMessage(
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String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
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InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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return;
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}
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}
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else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
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{
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@@ -1298,16 +1351,33 @@ namespace OpenSim.Region.Framework.Scenes
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neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize);
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newpos.Y = enterDistance;
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}
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}
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else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
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{
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neighboury--;
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newpos.Y = Constants.RegionSize - enterDistance;
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Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
|
||||
if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
|
||||
{
|
||||
neighboury--;
|
||||
newpos.Y = Constants.RegionSize - enterDistance;
|
||||
}
|
||||
else
|
||||
{
|
||||
neighboury = b.TriggerRegionY;
|
||||
neighbourx = b.TriggerRegionX;
|
||||
Vector3 newposition = pos;
|
||||
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
|
||||
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
|
||||
agent.ControllingClient.SendAgentAlertMessage(
|
||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
||||
{
|
||||
|
||||
Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
|
||||
neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
|
||||
newpos.Y = enterDistance;
|
||||
@@ -1342,6 +1412,38 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
|
||||
}
|
||||
|
||||
public void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
|
||||
{
|
||||
Util.FireAndForget(delegate
|
||||
{
|
||||
Thread.Sleep(10000);
|
||||
IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>();
|
||||
if (im != null)
|
||||
{
|
||||
UUID gotoLocation = Util.BuildFakeParcelID(
|
||||
Util.UIntsToLong(
|
||||
(regionX *
|
||||
(uint)Constants.RegionSize),
|
||||
(regionY *
|
||||
(uint)Constants.RegionSize)),
|
||||
(uint)(int)position.X,
|
||||
(uint)(int)position.Y,
|
||||
(uint)(int)position.Z);
|
||||
GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero,
|
||||
"Region", agent.UUID,
|
||||
(byte)InstantMessageDialog.GodLikeRequestTeleport, false,
|
||||
"", gotoLocation, false, new Vector3(127, 0, 0),
|
||||
new Byte[0]);
|
||||
im.SendInstantMessage(m, delegate(bool success)
|
||||
{
|
||||
m_log.DebugFormat("[CLIENT]: Client Initiating Teleport sending IM success = {0}", success);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -776,8 +776,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// before the inventory is processed in MakeRootAgent. This fixes a race condition
|
||||
// related to the handling of attachments
|
||||
//m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
|
||||
if (m_scene.TestBorderCross(pos, Cardinals.E))
|
||||
{
|
||||
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
|
||||
pos.X = crossedBorder.BorderLine.Z - 1;
|
||||
}
|
||||
|
||||
if (pos.X < 0 || pos.X >= (int)Constants.RegionSize || pos.Y < 0 || pos.Y >= (int)Constants.RegionSize || pos.Z < 0)
|
||||
if (m_scene.TestBorderCross(pos, Cardinals.N))
|
||||
{
|
||||
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
|
||||
pos.Y = crossedBorder.BorderLine.Z - 1;
|
||||
}
|
||||
|
||||
|
||||
if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
|
||||
{
|
||||
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
|
||||
|
||||
@@ -795,7 +807,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
localAVHeight = m_avHeight;
|
||||
}
|
||||
|
||||
float posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
|
||||
float posZLimit = 0;
|
||||
|
||||
if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize)
|
||||
posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
|
||||
|
||||
float newPosZ = posZLimit + localAVHeight / 2;
|
||||
if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
|
||||
{
|
||||
@@ -877,6 +893,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_isChildAgent = true;
|
||||
m_scene.SwapRootAgentCount(true);
|
||||
RemoveFromPhysicalScene();
|
||||
|
||||
m_scene.EventManager.TriggerOnMakeChildAgent(this);
|
||||
}
|
||||
|
||||
@@ -904,7 +921,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
bool isFlying = false;
|
||||
if (m_physicsActor != null)
|
||||
isFlying = m_physicsActor.Flying;
|
||||
|
||||
|
||||
RemoveFromPhysicalScene();
|
||||
Velocity = new Vector3(0, 0, 0);
|
||||
AbsolutePosition = pos;
|
||||
@@ -2412,7 +2429,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
// followed suggestion from mic bowman. reversed the two lines below.
|
||||
CheckForBorderCrossing();
|
||||
if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something
|
||||
CheckForBorderCrossing();
|
||||
CheckForSignificantMovement(); // sends update to the modules.
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user