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(re)fix avatar standup from a child prim on object delete
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@@ -2078,7 +2078,7 @@ namespace OpenSim.Region.Framework.Scenes
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Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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{
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if (!avatar.IsChildAgent && avatar.ParentID == LocalId && avatar.ParentUUID == UUID.Zero)
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if (!avatar.IsChildAgent && avatar.ParentID == part.LocalId && avatar.ParentUUID == UUID.Zero)
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avatar.StandUp();
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if (!silent)
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