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* test: Add assert checking that the circuit which trigger the socket exception has been closed
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@@ -179,13 +179,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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/// <summary>
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///
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/// Close a client circuit only
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/// </summary>
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/// <param name="circuitcode"></param>
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public virtual void CloseCircuit(uint circuitcode)
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{
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m_networkHandler.RemoveClientCircuit(circuitcode);
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// XXX: Why is this commented out? Possibly because close mechanisms are so tangled right now
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//m_scene.ClientManager.CloseAllAgents(circuitcode);
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}
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