From 4293ba9dd3594b42259dde66ca0d38f4e90bd3d2 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 9 Dec 2020 13:47:32 +0000 Subject: [PATCH] allow osStopSound to work on more than one prim Acording to provided LINK_* paramenter --- .../ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 3fc579bfa9..af7a58207d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -5178,11 +5178,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (m_SoundModule == null) return; - SceneObjectPart sop = GetSingleLinkPart(linknum); - if(sop == null) + InitLSL(); + if(m_LSL_Api == null) return; - m_SoundModule.StopSound(sop.UUID); + List sops = m_LSL_Api.GetLinkParts(linknum); + if(sops == null || sops.Count == 0) + return; + for(int i = 0; i < sops.Count; ++i) + m_SoundModule.StopSound(sops[i].UUID); } public void osPreloadSound(LSL_Integer linknum, LSL_String sound)