Refix bug where inventory textures don't appear in prim edit texture selection box

unless previously expanded in inventory.
This commit is contained in:
Justin Clarke Casey
2007-12-21 19:47:45 +00:00
parent 13f85c9d82
commit 42bc256e4f
4 changed files with 160 additions and 113 deletions

View File

@@ -540,7 +540,9 @@ namespace OpenSim.Framework
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity);
void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int subFoldersCount);
void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items,
List<InventoryFolderBase> folders, bool fetchFolders,
bool fetchItems);
void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
/// <summary>