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Refix bug where inventory textures don't appear in prim edit texture selection box
unless previously expanded in inventory.
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@@ -540,7 +540,9 @@ namespace OpenSim.Framework
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity);
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void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int subFoldersCount);
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void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items,
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List<InventoryFolderBase> folders, bool fetchFolders,
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bool fetchItems);
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void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
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/// <summary>
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