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Refix bug where inventory textures don't appear in prim edit texture selection box
unless previously expanded in inventory.
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@@ -323,7 +323,11 @@ namespace SimpleApp
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{
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}
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public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int subFoldersCount)
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public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID,
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List<InventoryItemBase> items,
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List<InventoryFolderBase> folders,
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bool fetchFolders,
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bool fetchItems)
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{
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}
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