Bugfixes - wasn't counting threads right++

This commit is contained in:
Tedd Hansen
2008-02-22 16:15:08 +00:00
parent 879a260498
commit 42bcd76b36
3 changed files with 17 additions and 17 deletions

View File

@@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// List of threads (classes) processing event queue
/// Note that this may or may not be a reference to a static object depending on PrivateRegionThreads config setting.
/// </summary>
internal static List<EventQueueThreadClass> eventQueueThreads; // Thread pool that we work on
internal static List<EventQueueThreadClass> eventQueueThreads = new List<EventQueueThreadClass>(); // Thread pool that we work on
/// <summary>
/// Locking access to eventQueueThreads AND staticGlobalEventQueueThreads.
/// </summary>
@@ -131,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// Queue containing events waiting to be executed
/// </summary>
public Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>();
#region " Queue structures "
/// <summary>
/// Queue item structure
@@ -172,7 +172,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
m_ScriptEngine = _ScriptEngine;
eventQueueThreads = new List<EventQueueThreadClass>();
ReadConfig();
}