mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 01:35:46 +08:00
Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
@@ -133,8 +133,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
|
||||
+ ", AttachmentPoint: " + AttachmentPt);
|
||||
|
||||
if (m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -346,8 +344,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
if (m_scene.InventoryService != null)
|
||||
item = m_scene.InventoryService.GetItem(item);
|
||||
|
||||
if (presence.Appearance != null)
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
|
||||
bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
|
||||
if (changed && m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
||||
}
|
||||
|
||||
return att.UUID;
|
||||
@@ -397,9 +396,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
if (m_scene.InventoryService == null)
|
||||
m_log.Error("[ATTACHMENT]: m_scene.InventoryService == null");
|
||||
item = m_scene.InventoryService.GetItem(item);
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
|
||||
|
||||
if (m_scene.AvatarFactory != null)
|
||||
bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
|
||||
if (changed && m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
@@ -419,11 +417,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||
{
|
||||
presence.Appearance.DetachAttachment(itemID);
|
||||
|
||||
// Save avatar attachment information
|
||||
m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
|
||||
if (m_scene.AvatarFactory != null)
|
||||
|
||||
bool changed = presence.Appearance.DetachAttachment(itemID);
|
||||
if (changed && m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
||||
}
|
||||
|
||||
@@ -448,9 +446,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
|
||||
return;
|
||||
|
||||
presence.Appearance.DetachAttachment(itemID);
|
||||
|
||||
if (m_scene.AvatarFactory != null)
|
||||
bool changed = presence.Appearance.DetachAttachment(itemID);
|
||||
if (changed && m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
||||
|
||||
part.ParentGroup.DetachToGround();
|
||||
|
||||
@@ -217,7 +217,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
// update transaction. In theory, we should be able to do an immediate
|
||||
// appearance send and save here.
|
||||
|
||||
QueueAppearanceSave(client.AgentId);
|
||||
// save only if there were changes, send no matter what (doesn't hurt to send twice)
|
||||
if (changed)
|
||||
QueueAppearanceSave(client.AgentId);
|
||||
QueueAppearanceSend(client.AgentId);
|
||||
}
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
#endregion
|
||||
|
||||
private readonly Scene m_scene;
|
||||
private readonly LandManagementModule m_landManagementModule;
|
||||
private readonly LandManagementModule m_landManagementModule;
|
||||
|
||||
public LandChannel(Scene scene, LandManagementModule landManagementMod)
|
||||
{
|
||||
|
||||
@@ -30,6 +30,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
@@ -37,19 +38,22 @@ using OpenMetaverse.StructuredData;
|
||||
using OpenMetaverse.Messages.Linden;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using Caps=OpenSim.Framework.Capabilities.Caps;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
// used for caching
|
||||
internal class ExtendedLandData {
|
||||
internal class ExtendedLandData
|
||||
{
|
||||
public LandData LandData;
|
||||
public ulong RegionHandle;
|
||||
public uint X, Y;
|
||||
@@ -65,6 +69,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
private LandChannel landChannel;
|
||||
private Scene m_scene;
|
||||
protected Commander m_commander = new Commander("land");
|
||||
|
||||
protected IUserManagement m_userManager;
|
||||
|
||||
// Minimum for parcels to work is 64m even if we don't actually use them.
|
||||
#pragma warning disable 0429
|
||||
@@ -135,19 +142,27 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
|
||||
m_scene.EventManager.OnParcelPrimCountTainted += EventManagerOnParcelPrimCountTainted;
|
||||
m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
|
||||
m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
|
||||
|
||||
lock (m_scene)
|
||||
{
|
||||
m_scene.LandChannel = (ILandChannel)landChannel;
|
||||
}
|
||||
|
||||
InstallInterfaces();
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
{
|
||||
// TODO: Also release other event manager listeners here
|
||||
|
||||
m_scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole;
|
||||
m_scene.UnregisterModuleCommander(m_commander.Name);
|
||||
}
|
||||
|
||||
// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
|
||||
@@ -156,6 +171,29 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
// reason = "You are not allowed to enter this sim.";
|
||||
// return nearestParcel != null;
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Processes commandline input. Do not call directly.
|
||||
/// </summary>
|
||||
/// <param name="args">Commandline arguments</param>
|
||||
protected void EventManagerOnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "land")
|
||||
{
|
||||
if (args.Length == 1)
|
||||
{
|
||||
m_commander.ProcessConsoleCommand("help", new string[0]);
|
||||
return;
|
||||
}
|
||||
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
tmpArgs[i - 2] = args[i];
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
}
|
||||
}
|
||||
|
||||
void EventManagerOnNewClient(IClientAPI client)
|
||||
{
|
||||
@@ -217,11 +255,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
@@ -231,11 +264,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
get { return "LandManagementModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Parcel Add/Remove/Get/Create
|
||||
@@ -1932,5 +1960,44 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void InstallInterfaces()
|
||||
{
|
||||
Command showCommand =
|
||||
new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowParcelsCommand, "Shows all parcels on the current region.");
|
||||
|
||||
m_commander.RegisterCommand("show", showCommand);
|
||||
|
||||
// Add this to our scene so scripts can call these functions
|
||||
m_scene.RegisterModuleCommander(m_commander);
|
||||
}
|
||||
|
||||
protected void ShowParcelsCommand(Object[] args)
|
||||
{
|
||||
StringBuilder report = new StringBuilder();
|
||||
|
||||
report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName);
|
||||
report.AppendFormat(
|
||||
"{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n",
|
||||
"Parcel Name",
|
||||
"Area",
|
||||
"Starts",
|
||||
"Ends",
|
||||
"Owner");
|
||||
|
||||
lock (m_landList)
|
||||
{
|
||||
foreach (ILandObject lo in m_landList.Values)
|
||||
{
|
||||
LandData ld = lo.LandData;
|
||||
|
||||
report.AppendFormat(
|
||||
"{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n",
|
||||
ld.Name, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID));
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(report.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,7 +77,43 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
get { return m_scene.RegionInfo.RegionID; }
|
||||
}
|
||||
|
||||
|
||||
public Vector3 StartPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
for (int y = 0; y < landArrayMax; y++)
|
||||
{
|
||||
for (int x = 0; x < landArrayMax; x++)
|
||||
{
|
||||
if (LandBitmap[x, y])
|
||||
return new Vector3(x * 4, y * 4, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return new Vector3(-1, -1, -1);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 EndPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
for (int y = landArrayMax - 1; y >= 0; y--)
|
||||
{
|
||||
for (int x = landArrayMax - 1; x >= 0; x--)
|
||||
{
|
||||
if (LandBitmap[x, y])
|
||||
{
|
||||
return new Vector3(x * 4, y * 4, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new Vector3(-1, -1, -1);
|
||||
}
|
||||
}
|
||||
|
||||
#region Constructors
|
||||
|
||||
public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
|
||||
@@ -96,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
#region Member Functions
|
||||
|
||||
#region General Functions
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if this land object contains a point
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user