Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2011-01-27 05:18:28 +00:00
10 changed files with 178 additions and 106 deletions

View File

@@ -133,8 +133,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+ ", AttachmentPoint: " + AttachmentPt);
if (m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
}
}
catch (Exception e)
@@ -346,8 +344,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (m_scene.InventoryService != null)
item = m_scene.InventoryService.GetItem(item);
if (presence.Appearance != null)
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
if (changed && m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
}
return att.UUID;
@@ -397,9 +396,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (m_scene.InventoryService == null)
m_log.Error("[ATTACHMENT]: m_scene.InventoryService == null");
item = m_scene.InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
if (m_scene.AvatarFactory != null)
bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
if (changed && m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
}
}
@@ -419,11 +417,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
ScenePresence presence;
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
{
presence.Appearance.DetachAttachment(itemID);
// Save avatar attachment information
m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
if (m_scene.AvatarFactory != null)
bool changed = presence.Appearance.DetachAttachment(itemID);
if (changed && m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
}
@@ -448,9 +446,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
return;
presence.Appearance.DetachAttachment(itemID);
if (m_scene.AvatarFactory != null)
bool changed = presence.Appearance.DetachAttachment(itemID);
if (changed && m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
part.ParentGroup.DetachToGround();

View File

@@ -217,7 +217,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// update transaction. In theory, we should be able to do an immediate
// appearance send and save here.
QueueAppearanceSave(client.AgentId);
// save only if there were changes, send no matter what (doesn't hurt to send twice)
if (changed)
QueueAppearanceSave(client.AgentId);
QueueAppearanceSend(client.AgentId);
}