* Fixes a bug saving the current sun phase to the estate_settings file.

This commit is contained in:
Teravus Ovares
2008-06-02 10:01:02 +00:00
parent 1fb16688d1
commit 42c5dca989
3 changed files with 25 additions and 2 deletions

View File

@@ -302,13 +302,19 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
args.redirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
args.regionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour;
if (m_scene.RegionInfo.EstateSettings.useFixedSun)
args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour;
else
args.sunHour = m_scene.EventManager.GetSunLindenHour();
args.terrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
args.terrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
args.useEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
args.simName = m_scene.RegionInfo.RegionName;
remote_client.sendRegionInfoToEstateMenu(args);
}