Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
This commit is contained in:
Melanie
2013-05-16 21:59:14 +01:00
31 changed files with 13706 additions and 13684 deletions

View File

@@ -429,7 +429,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (!assetServerURL.EndsWith("/") && !assetServerURL.EndsWith("="))
assetServerURL = assetServerURL + "/";
m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", assetServerURL + id);
// m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", assetServerURL + id);
AssetService.Get(assetServerURL + id, InventoryAccessModule, AssetReceived);
return;
}

View File

@@ -1416,7 +1416,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// We only want to send initial data to new clients, not ones which are being converted from child to root.
if (client != null)
client.SceneAgent.SendInitialDataToMe();
{
AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
bool tp = (aCircuit.teleportFlags > 0);
if (!tp)
client.SceneAgent.SendInitialDataToMe();
}
// Now we know we can handle more data
Thread.Sleep(200);