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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
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@@ -429,7 +429,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (!assetServerURL.EndsWith("/") && !assetServerURL.EndsWith("="))
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assetServerURL = assetServerURL + "/";
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m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", assetServerURL + id);
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// m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", assetServerURL + id);
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AssetService.Get(assetServerURL + id, InventoryAccessModule, AssetReceived);
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return;
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}
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@@ -1416,7 +1416,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// We only want to send initial data to new clients, not ones which are being converted from child to root.
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if (client != null)
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client.SceneAgent.SendInitialDataToMe();
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{
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AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
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bool tp = (aCircuit.teleportFlags > 0);
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if (!tp)
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client.SceneAgent.SendInitialDataToMe();
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}
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// Now we know we can handle more data
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Thread.Sleep(200);
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