diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index fa35bd81c6..4c0b53ca53 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -11220,8 +11220,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet) { MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; - if (multipleupdate.AgentData.SessionID != SessionId) return false; - // m_log.Debug("new multi update packet " + multipleupdate.ToString()); + + if (multipleupdate.AgentData.SessionID != SessionId) + return false; + +// m_log.DebugFormat( +// "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); + Scene tScene = (Scene)m_scene; for (int i = 0; i < multipleupdate.ObjectData.Length; i++) @@ -11242,15 +11247,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP } else { - // Do this once since fetch parts creates a new array. - SceneObjectPart[] parts = part.ParentGroup.Parts; - for (int j = 0; j < parts.Length; j++) - { - part.StoreUndoState(); - parts[j].IgnoreUndoUpdate = true; - } +// m_log.DebugFormat( +// "[CLIENT]: Processing block {0} type {1} for {2} {3}", +// i, block.Type, part.Name, part.LocalId); + +// // Do this once since fetch parts creates a new array. +// SceneObjectPart[] parts = part.ParentGroup.Parts; +// for (int j = 0; j < parts.Length; j++) +// { +// part.StoreUndoState(); +// parts[j].IgnoreUndoUpdate = true; +// } - // UUID partId = part.UUID; UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; switch (block.Type) @@ -11394,6 +11402,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (handlerUpdatePrimGroupScale != null) { // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); + part.StoreUndoState(true); + part.IgnoreUndoUpdate = true; handlerUpdatePrimGroupScale(localId, scale5, this); handlerUpdateVector = OnUpdatePrimGroupPosition; @@ -11401,7 +11411,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP { handlerUpdateVector(localId, pos5, this); } + + part.IgnoreUndoUpdate = false; } + break; case 21: @@ -11426,8 +11439,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP break; } - for (int j = 0; j < parts.Length; j++) - parts[j].IgnoreUndoUpdate = false; +// for (int j = 0; j < parts.Length; j++) +// parts[j].IgnoreUndoUpdate = false; } } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 7254992ca0..3bbf76c8fc 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2624,6 +2624,8 @@ namespace OpenSim.Region.Framework.Scenes // m_log.DebugFormat( // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); + RootPart.StoreUndoState(true); + scale.X = Math.Min(scale.X, Scene.m_maxNonphys); scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); @@ -2722,16 +2724,20 @@ namespace OpenSim.Region.Framework.Scenes prevScale.X *= x; prevScale.Y *= y; prevScale.Z *= z; + +// RootPart.IgnoreUndoUpdate = true; RootPart.Resize(prevScale); +// RootPart.IgnoreUndoUpdate = false; parts = m_parts.GetArray(); for (int i = 0; i < parts.Length; i++) { SceneObjectPart obPart = parts[i]; -// obPart.IgnoreUndoUpdate = true; if (obPart.UUID != m_rootPart.UUID) { + obPart.IgnoreUndoUpdate = true; + Vector3 currentpos = new Vector3(obPart.OffsetPosition); currentpos.X *= x; currentpos.Y *= y; @@ -2741,12 +2747,11 @@ namespace OpenSim.Region.Framework.Scenes newSize.X *= x; newSize.Y *= y; newSize.Z *= z; - - obPart.Resize(newSize); - obPart.IgnoreUndoUpdate = true; + obPart.Resize(newSize); obPart.UpdateOffSet(currentpos); - obPart.IgnoreUndoUpdate = false; + + obPart.IgnoreUndoUpdate = false; } // obPart.IgnoreUndoUpdate = false; @@ -2769,9 +2774,11 @@ namespace OpenSim.Region.Framework.Scenes { // m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos); - SceneObjectPart[] parts = m_parts.GetArray(); - for (int i = 0; i < parts.Length; i++) - parts[i].StoreUndoState(); + RootPart.StoreUndoState(true); + +// SceneObjectPart[] parts = m_parts.GetArray(); +// for (int i = 0; i < parts.Length; i++) +// parts[i].StoreUndoState(); if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) { diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 44d7ce3505..5414cf2377 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -3664,6 +3664,11 @@ namespace OpenSim.Region.Framework.Scenes } public void StoreUndoState() + { + StoreUndoState(false); + } + + public void StoreUndoState(bool forGroup) { if (!Undoing) { @@ -3678,6 +3683,7 @@ namespace OpenSim.Region.Framework.Scenes UndoState last = m_undo.Peek(); if (last != null) { + // TODO: May need to fix for group comparison if (last.Compare(this)) { // m_log.DebugFormat( @@ -3690,12 +3696,12 @@ namespace OpenSim.Region.Framework.Scenes } // m_log.DebugFormat( -// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, initial stack size {2}", -// Name, LocalId, m_undo.Count); +// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", +// Name, LocalId, forGroup, m_undo.Count); if (m_parentGroup.GetSceneMaxUndo() > 0) { - UndoState nUndo = new UndoState(this); + UndoState nUndo = new UndoState(this, forGroup); m_undo.Push(nUndo); @@ -3740,17 +3746,17 @@ namespace OpenSim.Region.Framework.Scenes if (m_undo.Count > 0) { - UndoState nUndo = null; - - if (m_parentGroup.GetSceneMaxUndo() > 0) - { - nUndo = new UndoState(this); - } - UndoState goback = m_undo.Pop(); if (goback != null) { + UndoState nUndo = null; + + if (m_parentGroup.GetSceneMaxUndo() > 0) + { + nUndo = new UndoState(this, goback.ForGroup); + } + goback.PlaybackState(this); if (nUndo != null) @@ -3772,17 +3778,19 @@ namespace OpenSim.Region.Framework.Scenes // "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}", // Name, LocalId, m_redo.Count); - if (m_parentGroup.GetSceneMaxUndo() > 0) - { - UndoState nUndo = new UndoState(this); - - m_undo.Push(nUndo); - } - UndoState gofwd = m_redo.Pop(); if (gofwd != null) + { + if (m_parentGroup.GetSceneMaxUndo() > 0) + { + UndoState nUndo = new UndoState(this, gofwd.ForGroup); + + m_undo.Push(nUndo); + } + gofwd.PlayfwdState(this); + } // m_log.DebugFormat( // "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 38bbeb0d34..1fa8ee2dba 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs @@ -41,11 +41,17 @@ namespace OpenSim.Region.Framework.Scenes public Vector3 Scale = Vector3.Zero; public Quaternion Rotation = Quaternion.Identity; + /// + /// Is this undo state for an entire group? + /// + public bool ForGroup; + /// /// Constructor. /// /// - public UndoState(SceneObjectPart part) + /// True if the undo is for an entire group + public UndoState(SceneObjectPart part, bool forGroup) { if (part != null) { @@ -62,6 +68,8 @@ namespace OpenSim.Region.Framework.Scenes // m_log.DebugFormat( // "[UNDO STATE]: Storing undo scale {0} for root part", part.Shape.Scale); Scale = part.Shape.Scale; + + ForGroup = forGroup; } else { @@ -141,7 +149,10 @@ namespace OpenSim.Region.Framework.Scenes // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", // part.Shape.Scale, Scale, part.Name, part.LocalId); - part.Resize(Scale); + if (ForGroup) + part.ParentGroup.GroupResize(Scale); + else + part.Resize(Scale); } part.ParentGroup.ScheduleGroupForTerseUpdate(); @@ -194,7 +205,12 @@ namespace OpenSim.Region.Framework.Scenes part.UpdateRotation(Rotation); if (Scale != Vector3.Zero) - part.Resize(Scale); + { + if (ForGroup) + part.ParentGroup.GroupResize(Scale); + else + part.Resize(Scale); + } part.ParentGroup.ScheduleGroupForTerseUpdate(); } @@ -241,4 +257,4 @@ namespace OpenSim.Region.Framework.Scenes m_terrainModule.UndoTerrain(m_terrainChannel); } } -} +} \ No newline at end of file