Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
Melanie
2012-01-14 06:09:19 +00:00
10 changed files with 269 additions and 117 deletions

View File

@@ -42,10 +42,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// An interface for a script API module to communicate with
/// the engine it's running under
/// </summary>
public delegate void ScriptRemoved(UUID script);
public delegate void ObjectRemoved(UUID prim);
public interface IScriptEngine
{
/// <summary>
@@ -57,9 +53,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
IScriptModule ScriptModule { get; }
event ScriptRemoved OnScriptRemoved;
event ObjectRemoved OnObjectRemoved;
/// <summary>
/// Post an event to a single script
/// </summary>

View File

@@ -140,11 +140,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_TransferModule =
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
if (m_UrlModule != null)
{
m_ScriptEngine.OnScriptRemoved += m_UrlModule.ScriptRemoved;
m_ScriptEngine.OnObjectRemoved += m_UrlModule.ObjectRemoved;
}
AsyncCommands = new AsyncCommandManager(ScriptEngine);
}
@@ -3063,6 +3058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// we need to convert from a vector describing
// the angles of rotation in radians into rotation value
<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
LSL_Types.Quaternion rot = llEuler2Rot(angle);
// This would only work if your physics system contains an APID controller:
@@ -3095,10 +3091,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f);
LSL_Types.Quaternion spin = llEuler2Rot(az);
LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin;
=======
LSL_Rotation rot = llEuler2Rot(angle);
// Per discussion with Melanie, for non-physical objects llLookAt appears to simply
// set the rotation of the object, copy that behavior
if (strength == 0 || m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
{
>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
llSetRot(rot);
}
else
{
<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
// Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt.
Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f);
m_host.RotLookAt(q, (float)strength, (float)damping);
@@ -3112,6 +3117,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// NotImplemented("llRotLookAt");
m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
=======
m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping);
}
>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
}
public void llStopLookAt()
@@ -3534,6 +3543,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
}
<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
=======
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
{
m_host.AddScriptLPS(1);
// Per discussion with Melanie, for non-physical objects llLookAt appears to simply
// set the rotation of the object, copy that behavior
if (strength == 0 || m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
{
llSetLocalRot(target);
}
else
{
m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
}
}
>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
public LSL_Integer llStringLength(string str)
{
m_host.AddScriptLPS(1);

View File

@@ -341,11 +341,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
MainConsole.Instance.Commands.AddCommand(
"scripts", false, "scripts show", "scripts show", "Show script information",
"Show information on all scripts known to the script engine", HandleShowScripts);
"scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information",
"Show information on all scripts known to the script engine."
+ "If a <script-item-uuid> is given then only information on that script will be shown.",
HandleShowScripts);
MainConsole.Instance.Commands.AddCommand(
"scripts", false, "show scripts", "show scripts", "Show script information",
"scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information",
"Synonym for scripts show command", HandleShowScripts);
MainConsole.Instance.Commands.AddCommand(
@@ -376,43 +378,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
}
public void HandleShowScripts(string module, string[] cmdparams)
{
lock (m_Scripts)
{
MainConsole.Instance.OutputFormat(
"Showing {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
foreach (IScriptInstance instance in m_Scripts.Values)
{
SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
string status;
if (instance.ShuttingDown)
{
status = "shutting down";
}
else if (instance.Suspended)
{
status = "suspended";
}
else if (!instance.Running)
{
status = "stopped";
}
else
{
status = "running";
}
MainConsole.Instance.OutputFormat(
"{0}.{1}, item UUID {2}, prim UUID {3} @ {4} ({5})",
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID,
sop.AbsolutePosition, status);
}
}
}
/// <summary>
/// Parse the raw item id into a script instance from the command params if it's present.
/// </summary>
@@ -462,6 +427,48 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
}
public void HandleShowScripts(string module, string[] cmdparams)
{
if (cmdparams.Length == 2)
{
lock (m_Scripts)
{
MainConsole.Instance.OutputFormat(
"Showing {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
}
}
HandleScriptsAction(cmdparams, HandleShowScript);
}
private void HandleShowScript(IScriptInstance instance)
{
SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
string status;
if (instance.ShuttingDown)
{
status = "shutting down";
}
else if (instance.Suspended)
{
status = "suspended";
}
else if (!instance.Running)
{
status = "stopped";
}
else
{
status = "running";
}
MainConsole.Instance.OutputFormat(
"{0}.{1}, item UUID {2}, prim UUID {3} @ {4} ({5})",
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID,
sop.AbsolutePosition, status);
}
private void HandleSuspendScript(IScriptInstance instance)
{
if (!instance.Suspended)