Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork

This commit is contained in:
ubit
2012-09-17 14:35:01 +02:00
18 changed files with 434 additions and 216 deletions

View File

@@ -26,6 +26,7 @@
*/
using System;
using System.Timers;
using System.Collections;
using System.Collections.Generic;
using System.IO;
@@ -466,6 +467,8 @@ namespace OpenSim.Region.ClientStack.Linden
if (llsdRequest.asset_type == "mesh")
{
cost += 20; // Constant for now to test showing a price
if (llsdRequest.asset_resources == null)
{
client.SendAgentAlertMessage("Unable to upload asset. missing information.", false);
@@ -479,7 +482,7 @@ namespace OpenSim.Region.ClientStack.Linden
uint textures_cost = (uint)llsdRequest.asset_resources.texture_list.Array.Count;
textures_cost *= (uint)mm.UploadCharge;
cost = textures_cost;
cost += textures_cost;
}
else
{
@@ -1092,6 +1095,9 @@ namespace OpenSim.Region.ClientStack.Linden
public class AssetUploader
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public event UpLoadedAsset OnUpLoad;
private UpLoadedAsset handlerUpLoad = null;
@@ -1106,6 +1112,7 @@ namespace OpenSim.Region.ClientStack.Linden
private string m_invType = String.Empty;
private string m_assetType = String.Empty;
private Timer m_timeoutTimer = new Timer();
public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
UUID parentFolderID, string invType, string assetType, string path,
@@ -1121,6 +1128,11 @@ namespace OpenSim.Region.ClientStack.Linden
m_assetType = assetType;
m_invType = invType;
m_dumpAssetsToFile = dumpAssetsToFile;
m_timeoutTimer.Elapsed += TimedOut;
m_timeoutTimer.Interval = 120000;
m_timeoutTimer.AutoReset = false;
m_timeoutTimer.Start();
}
/// <summary>
@@ -1142,6 +1154,7 @@ namespace OpenSim.Region.ClientStack.Linden
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
m_timeoutTimer.Stop();
// TODO: probably make this a better set of extensions here
string extension = ".jp2";
@@ -1163,6 +1176,12 @@ namespace OpenSim.Region.ClientStack.Linden
return res;
}
private void TimedOut(object sender, ElapsedEventArgs args)
{
m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
httpListener.RemoveStreamHandler("POST", uploaderPath);
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{

View File

@@ -27,18 +27,13 @@
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Imaging;
using System.Collections.Generic;
using System.Reflection;
using System.IO;
using System.Web;
using System.Threading;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
@@ -47,64 +42,73 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OpenSim.Capabilities.Handlers;
using OpenSim.Framework.Monitoring;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
/// <summary>
/// This module implements both WebFetchTextureDescendents and FetchTextureDescendents2 capabilities.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
public class GetTextureModule : INonSharedRegionModule
{
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_assetService;
private bool m_Enabled = false;
private static GetTextureHandler m_getTextureHandler;
// TODO: Change this to a config option
const string REDIRECT_URL = null;
private IAssetService m_assetService = null;
private string m_URL;
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
private static Thread[] m_workerThreads = null;
private static OpenMetaverse.BlockingQueue<PollServiceTextureEventArgs> m_queue =
new OpenMetaverse.BlockingQueue<PollServiceTextureEventArgs>();
#region ISharedRegionModule Members
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["ClientStack.LindenCaps"];
if (config == null)
return;
m_URL = config.GetString("Cap_GetTexture", string.Empty);
// Cap doesn't exist
if (m_URL != string.Empty)
m_Enabled = true;
}
public void AddRegion(Scene s)
{
if (!m_Enabled)
return;
m_scene = s;
m_assetService = s.AssetService;
}
public void RemoveRegion(Scene s)
{
if (!m_Enabled)
return;
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
m_scene = null;
}
public void RegionLoaded(Scene s)
{
if (!m_Enabled)
return;
// We'll reuse the same handler for all requests.
m_getTextureHandler = new GetTextureHandler(m_assetService);
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
if (m_workerThreads == null)
{
m_workerThreads = new Thread[4];
for (uint i = 0; i < 4; i++)
{
m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
String.Format("TextureWorkerThread{0}", i),
ThreadPriority.Normal,
false,
true,
null,
int.MaxValue);
}
}
}
public void PostInitialise()
@@ -122,24 +126,155 @@ namespace OpenSim.Region.ClientStack.Linden
#endregion
public void RegisterCaps(UUID agentID, Caps caps)
~GetTextureModule()
{
UUID capID = UUID.Random();
foreach (Thread t in m_workerThreads)
t.Abort();
}
//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
if (m_URL == "localhost")
private class PollServiceTextureEventArgs : PollServiceEventArgs
{
private List<Hashtable> requests =
new List<Hashtable>();
private Dictionary<UUID, Hashtable> responses =
new Dictionary<UUID, Hashtable>();
private Scene m_scene;
public PollServiceTextureEventArgs(UUID pId, Scene scene) :
base(null, null, null, null, pId, 30000)
{
// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
caps.RegisterHandler(
"GetTexture",
new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString()));
m_scene = scene;
HasEvents = (x, y) => { return this.responses.ContainsKey(x); };
GetEvents = (x, y, s) =>
{
try
{
return this.responses[x];
}
finally
{
responses.Remove(x);
}
};
Request = (x, y) =>
{
y["RequestID"] = x.ToString();
lock (this.requests)
this.requests.Add(y);
m_queue.Enqueue(this);
};
NoEvents = (x, y) =>
{
lock (this.requests)
{
Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
requests.Remove(request);
}
Hashtable response = new Hashtable();
response["int_response_code"] = 500;
response["str_response_string"] = "Script timeout";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
return response;
};
}
else
public void Process()
{
// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName);
caps.RegisterHandler("GetTexture", m_URL);
Hashtable response;
Hashtable request = null;
try
{
lock (this.requests)
{
request = requests[0];
requests.RemoveAt(0);
}
}
catch
{
return;
}
UUID requestID = new UUID(request["RequestID"].ToString());
// If the avatar is gone, don't bother to get the texture
if (m_scene.GetScenePresence(Id) == null)
{
response = new Hashtable();
response["int_response_code"] = 500;
response["str_response_string"] = "Script timeout";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
responses[requestID] = response;
return;
}
response = m_getTextureHandler.Handle(request);
responses[requestID] = response;
}
}
private void RegisterCaps(UUID agentID, Caps caps)
{
string capUrl = "/CAPS/" + UUID.Random() + "/";
// Register this as a poll service
// absurd large timeout to tune later to make a bit less than viewer
PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
args.Type = PollServiceEventArgs.EventType.Texture;
MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
string hostName = m_scene.RegionInfo.ExternalHostName;
uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
string protocol = "http";
if (MainServer.Instance.UseSSL)
{
hostName = MainServer.Instance.SSLCommonName;
port = MainServer.Instance.SSLPort;
protocol = "https";
}
caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
m_capsDict[agentID] = capUrl;
}
private void DeregisterCaps(UUID agentID, Caps caps)
{
string capUrl;
if (m_capsDict.TryGetValue(agentID, out capUrl))
{
MainServer.Instance.RemoveHTTPHandler("", capUrl);
m_capsDict.Remove(agentID);
}
}
private void DoTextureRequests()
{
while (true)
{
PollServiceTextureEventArgs args = m_queue.Dequeue();
args.Process();
}
}
}
}