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Fix the log standing attach-from-world bug.
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@@ -3761,24 +3761,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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SceneObjectPart part = (SceneObjectPart)update.Entity;
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// Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
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// will never receive an update after a prim kill. Even then, keeping the kill record may be a good
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// safety measure.
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//
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// If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update
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// after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs
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// updates and kills on different threads with different scheduling strategies, hence this protection.
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//
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// This doesn't appear to apply to child prims - a client will happily ignore these updates
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// after the root prim has been deleted.
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lock (m_killRecord)
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{
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if (m_killRecord.Contains(part.LocalId))
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continue;
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if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
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continue;
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}
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if (part.ParentGroup.IsDeleted)
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continue;
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@@ -3816,7 +3798,39 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// attachments until the avatar becomes root.
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if (sp.IsChildAgent)
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continue;
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// If the object is an attachment we don't want it to be in the kill
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// record. Else attaching from inworld and subsequently dropping
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// it will no longer work.
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lock (m_killRecord)
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{
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m_killRecord.Remove(part.LocalId);
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m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
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}
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}
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else
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{
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// Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
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// will never receive an update after a prim kill. Even then, keeping the kill record may be a good
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// safety measure.
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//
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// If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update
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// after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs
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// updates and kills on different threads with different scheduling strategies, hence this protection.
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//
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// This doesn't appear to apply to child prims - a client will happily ignore these updates
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// after the root prim has been deleted.
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//
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// We ignore this for attachments because attaching something from inworld breaks unless we do.
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lock (m_killRecord)
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{
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if (m_killRecord.Contains(part.LocalId))
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continue;
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if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
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continue;
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}
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}
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if (part.ParentGroup.IsAttachment && m_disableFacelights)
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{
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if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
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