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Fix the log standing attach-from-world bug.
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@@ -631,19 +631,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}",
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// grp.Name, grp.LocalId, remoteClient.Name);
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Vector3 inventoryStoredPosition = new Vector3
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(((grp.AbsolutePosition.X > (int)Constants.RegionSize)
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? (float)Constants.RegionSize - 6
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: grp.AbsolutePosition.X)
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,
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(grp.AbsolutePosition.Y > (int)Constants.RegionSize)
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? (float)Constants.RegionSize - 6
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: grp.AbsolutePosition.Y,
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grp.AbsolutePosition.Z);
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Vector3 originalPosition = grp.AbsolutePosition;
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grp.AbsolutePosition = inventoryStoredPosition;
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// Vector3 inventoryStoredPosition = new Vector3
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// (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
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// ? (float)Constants.RegionSize - 6
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// : grp.AbsolutePosition.X)
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// ,
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// (grp.AbsolutePosition.Y > (int)Constants.RegionSize)
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// ? (float)Constants.RegionSize - 6
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// : grp.AbsolutePosition.Y,
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// grp.AbsolutePosition.Z);
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//
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// Vector3 originalPosition = grp.AbsolutePosition;
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//
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// grp.AbsolutePosition = inventoryStoredPosition;
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// If we're being called from a script, then trying to serialize that same script's state will not complete
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// in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if
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@@ -651,7 +651,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// without state on relog. Arguably, this is what we want anyway.
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false);
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grp.AbsolutePosition = originalPosition;
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// grp.AbsolutePosition = originalPosition;
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AssetBase asset = m_scene.CreateAsset(
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grp.GetPartName(grp.LocalId),
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@@ -679,21 +679,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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else // oopsies
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item.Folder = UUID.Zero;
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// Nix the special bits we used to use for slam and the folded perms
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uint allowablePermissionsMask = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move);
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if ((sp.UUID != grp.RootPart.OwnerID) && m_scene.Permissions.PropagatePermissions())
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{
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item.BasePermissions = grp.RootPart.NextOwnerMask;
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item.CurrentPermissions = grp.RootPart.NextOwnerMask;
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item.NextPermissions = grp.RootPart.NextOwnerMask;
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item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
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item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
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item.BasePermissions = grp.RootPart.BaseMask & grp.RootPart.NextOwnerMask & allowablePermissionsMask;
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item.CurrentPermissions = grp.RootPart.BaseMask & grp.RootPart.NextOwnerMask & allowablePermissionsMask;
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item.NextPermissions = grp.RootPart.NextOwnerMask & allowablePermissionsMask;
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item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask & allowablePermissionsMask;
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item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask & allowablePermissionsMask;
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}
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else
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{
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item.BasePermissions = grp.RootPart.BaseMask;
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item.CurrentPermissions = grp.RootPart.OwnerMask;
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item.NextPermissions = grp.RootPart.NextOwnerMask;
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item.EveryOnePermissions = grp.RootPart.EveryoneMask;
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item.GroupPermissions = grp.RootPart.GroupMask;
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item.BasePermissions = grp.RootPart.BaseMask & allowablePermissionsMask;
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item.CurrentPermissions = grp.RootPart.OwnerMask & allowablePermissionsMask;
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item.NextPermissions = grp.RootPart.NextOwnerMask & allowablePermissionsMask;
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item.EveryOnePermissions = grp.RootPart.EveryoneMask & allowablePermissionsMask;
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item.GroupPermissions = grp.RootPart.GroupMask & allowablePermissionsMask;
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}
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item.CreationDate = Util.UnixTimeSinceEpoch();
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