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Async purge so that the client thread doesn't wait.
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@@ -323,14 +323,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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private UUID GetSessionID(UUID userID)
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{
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if (m_Scene == null)
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{
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m_log.Debug("[INVENTORY CONNECTOR]: OOPS! scene is null");
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}
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//if (m_Scene == null)
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//{
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// m_log.Debug("[INVENTORY CONNECTOR]: OOPS! scene is null");
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//}
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if (m_UserProfileService == null)
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{
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m_log.Debug("[INVENTORY CONNECTOR]: OOPS! UserProfileCacheService is null");
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//m_log.Debug("[INVENTORY CONNECTOR]: OOPS! UserProfileCacheService is null");
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return UUID.Zero;
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}
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