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* Region Terrain textures are now loaded from the RegionInfo class rather than being hard coded in the handshake packets.
* Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values. * Added notes on how terrain texturing works to their definition in regionInfoBase.
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@@ -25,7 +25,7 @@ namespace OpenSim.world
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protected string m_regionName;
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protected InventoryCache _inventoryCache;
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protected AssetCache _assetCache;
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protected RegionInfo m_regInfo;
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public RegionInfo m_regInfo;
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public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
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protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
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