* Region Terrain textures are now loaded from the RegionInfo class rather than being hard coded in the handshake packets.

* Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values.
* Added notes on how terrain texturing works to their definition in regionInfoBase.
This commit is contained in:
Adam Frisby
2007-05-27 06:50:23 +00:00
parent 7a2abbb848
commit 4383a14887
3 changed files with 39 additions and 33 deletions

View File

@@ -25,7 +25,7 @@ namespace OpenSim.world
protected string m_regionName;
protected InventoryCache _inventoryCache;
protected AssetCache _assetCache;
protected RegionInfo m_regInfo;
public RegionInfo m_regInfo;
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine