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Merge branch 'master' into careminster
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@@ -471,20 +471,45 @@ namespace OpenSim.Region.CoreModules.World.Estate
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if (terr != null)
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{
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m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName);
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if (File.Exists(Util.dataDir() + "/terrain.raw"))
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{
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File.Delete(Util.dataDir() + "/terrain.raw");
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}
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try
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{
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FileStream input = new FileStream(Util.dataDir() + "/terrain.raw", FileMode.CreateNew);
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string localfilename = "terrain.raw";
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if (terrainData.Length == 851968)
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{
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localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW
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}
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if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap
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localfilename = Path.Combine(Util.dataDir(), "terrain.bmp");
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if (terrainData.Length == 256 * 256 * 4) // It's a .R32
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localfilename = Path.Combine(Util.dataDir(), "terrain.r32");
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if (terrainData.Length == 256 * 256 * 8) // It's a .R64
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localfilename = Path.Combine(Util.dataDir(), "terrain.r64");
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if (File.Exists(localfilename))
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{
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File.Delete(localfilename);
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}
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FileStream input = new FileStream(localfilename, FileMode.CreateNew);
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input.Write(terrainData, 0, terrainData.Length);
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input.Close();
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FileInfo x = new FileInfo(localfilename);
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terr.LoadFromFile(localfilename);
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remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear.");
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}
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catch (IOException e)
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{
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m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
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remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space");
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remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space.");
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return;
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}
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@@ -502,29 +527,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
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return;
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}
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try
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{
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terr.LoadFromFile(Util.dataDir() + "/terrain.raw");
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remoteClient.SendAlertMessage("Your terrain was loaded. Give it a minute or two to apply");
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
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remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again");
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}
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}
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else
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{
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remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module");
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}
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}
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private void handleUploadTerrain(IClientAPI remote_client, string clientFileName)
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@@ -29,6 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Net;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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@@ -258,6 +259,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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}
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}
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/// <summary>
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/// Loads a terrain file from the specified URI
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/// </summary>
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/// <param name="filename">The name of the terrain to load</param>
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/// <param name="pathToTerrainHeightmap">The URI to the terrain height map</param>
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public void LoadFromStream(string filename, Uri pathToTerrainHeightmap)
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{
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LoadFromStream(filename, URIFetch(pathToTerrainHeightmap));
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}
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/// <summary>
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/// Loads a terrain file from a stream and installs it in the scene.
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/// </summary>
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@@ -267,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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{
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (@filename.EndsWith(loader.Key))
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if (filename.EndsWith(loader.Key))
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{
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lock (m_scene)
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{
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@@ -295,6 +306,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
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}
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private static Stream URIFetch(Uri uri)
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{
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HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri);
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// request.Credentials = credentials;
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request.ContentLength = 0;
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request.KeepAlive = false;
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WebResponse response = request.GetResponse();
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Stream file = response.GetResponseStream();
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if (response.ContentLength == 0)
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throw new Exception(String.Format("{0} returned an empty file", uri.ToString()));
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// return new BufferedStream(file, (int) response.ContentLength);
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return new BufferedStream(file, 1000000);
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}
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/// <summary>
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/// Modify Land
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/// </summary>
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