Merge branch 'master' into careminster

This commit is contained in:
Melanie
2009-12-05 19:53:54 +00:00
18 changed files with 171 additions and 41 deletions

View File

@@ -269,8 +269,9 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script {0}, {1} since asset ID {2} could not be found",
item.Name, item.ItemID, item.AssetID);
"Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
}
else
{
@@ -317,9 +318,19 @@ namespace OpenSim.Region.Framework.Scenes
m_items.LockItemsForRead(true);
if (m_items.ContainsKey(itemId))
{
TaskInventoryItem item = m_items[itemId];
if (m_items.ContainsKey(itemId))
{
CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
itemId, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
m_items.LockItemsForRead(false);
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
}
else
{
@@ -347,8 +358,9 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, m_part.Name, m_part.UUID);
"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
itemId, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
}
@@ -542,8 +554,9 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
item.ItemID, m_part.Name, m_part.UUID);
"Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
item.ItemID, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
m_items.LockItemsForWrite(false);