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Quiet the map module logging
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@@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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/// <returns></returns>
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public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
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{
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m_log.DebugFormat("[WORLD MAP]: MapLayer Request in region: {0}", m_scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[WORLD MAP]: MapLayer Request in region: {0}", m_scene.RegionInfo.RegionName);
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LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
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mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
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return mapResponse;
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@@ -373,7 +373,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
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uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
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{
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m_log.DebugFormat("[WORLD MAP]: Handle MapItem request {0} {1}", regionhandle, itemtype);
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// m_log.DebugFormat("[WORLD MAP]: Handle MapItem request {0} {1}", regionhandle, itemtype);
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lock (m_rootAgents)
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{
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