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Plumb RezRestoreToWorld from the client (part done)
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@@ -51,6 +51,7 @@ namespace OpenSim.Framework
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UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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bool RezSelected, bool RemoveItem, UUID fromTaskID);
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public delegate void RezRestoreToWorld(IClientAPI remoteClient, UUID itemId);
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public delegate ISceneEntity RezSingleAttachmentFromInv(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
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public delegate void RezMultipleAttachmentsFromInv(IClientAPI remoteClient, List<KeyValuePair<UUID, uint>> rezlist );
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@@ -818,6 +819,7 @@ namespace OpenSim.Framework
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event TeleportLandmarkRequest OnTeleportLandmarkRequest;
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event TeleportCancel OnTeleportCancel;
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event DeRezObject OnDeRezObject;
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event RezRestoreToWorld OnRezRestoreToWorld;
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event Action<IClientAPI> OnRegionHandShakeReply;
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event GenericCall1 OnRequestWearables;
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event Action<IClientAPI, bool> OnCompleteMovementToRegion;
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