Plumb RezRestoreToWorld from the client (part done)

This commit is contained in:
Melanie Thielker
2016-03-09 02:45:11 +01:00
parent 57b6398b71
commit 43ca32150c
5 changed files with 12 additions and 0 deletions

View File

@@ -80,6 +80,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event ChatMessage OnChatFromClient;
public event RezObject OnRezObject;
public event DeRezObject OnDeRezObject;
public event RezRestoreToWorld OnRezRestoreToWorld;
public event ModifyTerrain OnModifyTerrain;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall1 OnRequestWearables;
@@ -5662,6 +5663,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFriendship);
AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject);
AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject);
AddLocalPacketHandler(PacketType.RezRestoreToWorld, HandlerRezRestoreToWorld);
AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand);
AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply, false);
AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest);
@@ -6584,6 +6586,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
private bool HandlerRezRestoreToWorld(IClientAPI sender, Packet Pack)
{
return false;
}
private bool HandlerModifyLand(IClientAPI sender, Packet Pack)
{
ModifyLandPacket modify = (ModifyLandPacket)Pack;